A journal's pages are referenced by index, not by ID (see the RemovePage function). ID numbers exist, but they are assigned by the Speech Manager when you click "Gather text".
Since the pages List that stores the JournalPages within a Me…
Don't delete the PersistentEngine - it stores your gameplay data and goes to sleep automatically when you enter a non-AC scene.
It should, however, wake up again when you re-enter the AC scene. Would you be able to provide a detailed step-by-step …
In what version of AC?
That does suggest an element's been nullified, but deleting one in your Menu Manager shouldn't cause that. Have you opened the relevant Menu in your Menu Manager to see if the element is still there?
Though it might be an a…
Welcome to the community, @pixelvspixel.
What are your input and interaction settings set to, and what version of AC are you using? A screenshot of the top half of your Settings Manager would be useful to see.
The key difference with the InGame M…
Shouldn't affect anything - yes please, try it still. Use the 3D Demo's Managers, but a fresh scene - that's what I did, and we ought to be working with the same settings.
The AC cursor is drawn with OnGUI calls, meaning it's not a GameObject and can't be rotated in the standard sense. The script you've posted will just rotate the GameObject it's attached to.
If you want to have the cursor rotate, you'll have to ove…
If those circles go underneath the items, you probably want to have them as separate, non-interactive images that sit underneath the buttons that represent inventory items. If so, make sure they don't have Constant ID components as AC will not dire…
Open up your OnStart cutscene in the ActionList Editor window (the icon to the right of it's entry in the Hierarchy) to see it in node-form. You may have to click "Auto-arrange" at the top to view the nodes properly if this is the first t…
Unfortunately I cannot recreate this - placing a Hotspot in a scene and pressing "EndCutscene" while the non-skippable Interaction plays produces no result.
Does this occur if you try in a fresh scene, while the 3D Demo game's Managers are…
If you check List active ActionLists in Game window? at the bottom of the Settings Manager, you'll be able to see the name of the ActionList that's being run when this happens. Does it match the name of the "Bird: Talk to" Interaction you…
Welcome to the community, @averkin.
1) Have you set the InventoryBox element's Max number of slots slider (in the Menu Manager) to be greater than 4? And are the ID numbers of the non-visible buttons properly assigned in the Linked button objects s…
In what versions of AC and Unity, and at what point does this occur?
It looks like an ActionList is being run when there is no PersistentEngine prefab in the scene. Is there a GameEngine prefab in the scene outside of runtime, and does a Persistent…
There are some good resources via Google on optimising audio for iOS.
Do you have many "Remember" scripts attached to your objects? That the count increases much less when revisiting scenes suggests that it could be down to the internal s…