I'm saying make use of Point And Click for your movement method, but implement a custom camera that rotates with the mouse cursor, but attaches itself to your player object. That it is in first-person does not mean it has anything to do with AC's o…
Welcome to the forum, @Math_The_Wizard - I apologise you're having some frustration this early on.
The set-up you've described all sounds correct. Normally this'll be down to the Camera perspective in the Settings Manager not being 3D, or their be…
You probably want to look into Asset Bundles. AC has two options when it comes to linking speech files to speech lines - automatically by naming convention within the Resources folder, and manually assigning the files with lines within the Speech M…
On which platform? Unity 5.4 has been causing trouble with the Menu system, but these should have been sorted out with v1.53b. What is your Interaction Menu's Position type set to?
It's not clear how far you've gotten into the tutorial - are you …
Thank you @Alverik. Yes, exactly - the naming convention regarding Cutscene is admittedly a little misleading, brought on by the fact that the ability to run them as a background process was introduced after they were. But they can be used to run …
"First Person" mode encompasses player movement as well as camera rotation. If you wanted to make use of Point And Click movement but from a first-person perspective, you would have to either use a custom camera script or modify the code.…
To do that, you'll want to use an animated cursor - basically a two-frame graphic (normal and active side-by-side), and then use the "Animate?" controls. It ought to animate only when hovering over a Hotspot - though I've just found that …
Welcome to the community, @larsos! Nice going with the coding, and please feel free to share your feelings of AC on the asset store page.
We're currently putting together a community wiki, intended as a hub for user-created scripts, tips and trick…
As you'd only use Brain as a placeholder I was presuming it didn't matter how he was animated or looked.
But I was mistaken - Brain isn't now Mecanim, it was Tin Pot that was converted. Brain has only had his model changed. This did change his ri…
@GreydoutZA: Thank you, it's important for me to be aware. But could you provide more info? Are you using Unity 5.4, or a patch release? Mac or PC? Do you get beyond the first page, or is it broken from the start?
Version 1.53b* Added: Ability …
I may have been a little confused. You're referring to the inventory graphic as it appears on the cursor, rather than the menu?
You can assign a separate "Cursor" graphic in the Inventory's list of properties - if you want the active gra…