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ChrisIceBox

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ChrisIceBox
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  • 1) Cursors can be animated, but not currently only when over Hotspots. 2) Hotspot-specific cursor cycling can be achieved by setting your Interaction method to Choose Hotspot Then Interaction, and Select Interactions by to Cycling Cursor And Clicki…
  • You should always try to place your any Marker the player can navigate to within the NavMesh boundary.  If one is outside, AC will instead attempt to make the player move to the edge of the NavMesh that's nearest to it - but will still keep the play…
  • Use Animator components that control which sprites get shown.  If many of the sprites aren't animated separately and just need to be light/dark at the same time as each other, you could try grouping them up into the same hierarchy and using one Anim…
  • So a "vanilla" AC Action in the same list doesn't get run twice?  It can only be down to the code inside it - paste a sample Action so we can see what's going on. It could be down to skipping.  When an ActionList is skipped midway-through…
  • @Rickious: Afraid not - that would break existing Actions, but it's also not possible for AC to detect what the options shown ought to be.
  • Create an integer variable to record the number of buttons the player has clicked, and use the Variable: Set Action whenever a button is clicked to increase the value by 1. Then use Variable: Check to work out if the player pressed the button at th…
  • Does your character have a Rigidbody2D on him?  I believe that's the cause, due to a bug introduced in v1.52a.
  • Found.  Open up Char.cs, and find the function named MoveRigidbody ().  Above all other code in that function, paste in the following: if (GetMotionControl () == MotionControl.Manual || GetMotionControl () == MotionControl.JustTurning) {   return; }
  • Welcome to the community, @Lokstock. First of all, you'll want to look into Mesh Collider-based pathfinding - the 3D Demo makes use of this and essentially gives you exact control over the shape and orientation of your NavMesh. AC does give you a …
  • Sprites Unity Complex is designed to give to the designer so far as exactly what plays when - as opposed to the Sprites Unity mode which essentially does that all for you. However, you could try having an empty state named e.g. "IdleAfter"…
  • Admittedly that's perhaps not ideal behaviour, but when the Dialogue: Start conversation Action is triggered, the ActionList itself ceases to run.  This is the case even if you make use of its "Override options" feature: when the user pick…
  • Downloaded, thank you - I'll shout if I need anything else.
  • When you use the default Menus for saving and loading, any Manual Menus are turned off because the Pause Menu overrides them. You will need to manually turn these Menus back on after saving by using a Menu: Change state Action in an ActionList asse…
  • And what is it about the parts of the room that work vs those that don't?  Showing screens of the NavMesh, and where you're trying to go, would help a lot. The problematic line in NavigationEngine_PolygonCollider reads: Vector3 vertex = new Vector…
  • Can you confirm this by reducing the Samples rate in the animation itself?  You should find that movement speed shoots right down with it.  If not, try it with the 2D Demo scene with Brain2D as the player.  If it work with Brain and not your own pla…
  • Are you on PC or Mac, and are you relying on Hardware on Software cursors? I would suspect that the answer would be to switch to Hardware, which causes AC to re-style the system cursor directly.  Software mode simply places a graphic on top of wher…
  • I might be reading you wrong, but the option won't change the speed at which the animation plays.  It's similar to AGS's "Anti-glide mode" feature, in which the character only moves on the same frame as their aniation changes. You can con…
  • Setting it to Automatic will cause AC to control the movement at the same time as PlatformerCharacter2D, so wierd results would be expected. It's not clear if this issue would affect other custom controllers, so I would like to investiage it even i…
  • You only need to re-assign the custom token when you want the text inside it to change.  If it doesn't change when the menu is open, you could also just run it in the Menu's "ActionList on start".
  • @face_mcgace: Which version of AC are you using?  If not v1.52a, please update and try again.  If the error persists, please post the full message as it appears in the Console window - the line numbers will be needed to solve the issue.
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