Recreated, and will work on a fix. In the meantime, you can make a temporary fix by opening MenuInventoryBox.cs, and replace:
if (source != MenuSource.AdventureCreator && uiHideStyle == UIHideStyle.DisableObject)
with:
if (uiHideStyle ==…
Nope, can't reproduce.* You've got "End on last frame?" unchecked?
* Are you using lip-syncing?
* What happens if the animation speed is below 60?
* Are you using AC or Unity UI to draw your Subtitles Menu?
* Are you using expression token…
You've said its works now with the newer UIs, so I'd only be interested in the larger one that doesn't. But if the bounding box covered the whole screen, that's most likely why it wasn't working. In which case, it's not a bug - just the way it's b…
You can't add your own category names, but you aren't limited to all custom Actions being categorised as Custom - you can use the included types as well (Engine, Player, Sound etc).
Open the ActionTemplate file, and you'll see that it's category is…
Welcome to the forum, @Eleid.
First of all, you should create your own set of Managers, rather than modifying the Demo ones, so that they do not get overwritten when updating AC. You can do this by using the New Game Wizard, which is covered in Se…
When it comes to VR, the way you may want the cursor to be controlled may be different from game to game. Therefore, AC provides developers with the API needed to tailor it to their own needs.
First of all, be sure to replace the MainCamera prefab…
Yes, creating a local Boolean variables for each object would be the way to go. You probably don't need to have a continuously-looping check for these values, however, as you will only need to check them once after each time the player activates on…
You define combine interactions just beneath an Inventory item's use/examine interactions. Open the Inventory Manager, select an item, and scroll to the bottom.
When you create a combine interaction, you also choose which item you have to combine …
The idea of only ever incrementing the ID number could work, but are you manually assigning your audio files to speech lines, or letting their filenames link them automatically? If you re-gather after deleting an Action, the associated speech line …
@hightreason: Thanks for the update. Is that the 3D or 2D Physics manager? I can't find that option, but AC does indeed rely on raycasts to detect triggers - a standard practice for the type of gameplay it provides.
@Alverik: If the UI was connec…
Very odd. The Hotspot is indeed intended to have Is Trigger checked, as you don't want Hotspots to conflict with navigation.
Are there any other assets beside UFPS present in your project? It sounds like this is caused by some kind of unknown con…
Welcome to the forum, @Haugkall. Another Myst-inspired game is in development using AC here, if you would like to pick the author's brains.
Yes, there are a couple of ways to do this:* AC allows for the playback of movie files with the Engine: Pla…