If you're using Unity Navigation for your pathfinding, then you always need to bake your NavMesh - even if you're using NavMeshSegments. If you want to avoid baking, you can instead rely on the MeshCollider method, as covered by this tutorial.
I'm afraid I don't understand you're phrashing - are you saying that the robot character, Tin Pot, is working correctly? If that is the case, then the issue is with your player prefab, and not with the project or scene.
What was the result of the …
You've set your Movement method to Point and Click, but you'll need it set to Direct if you want to use the movement keys to control your Player.
If you still have a problem, it is not clear if this is due to the player prefab, or to your scene. T…
I had a similar problem in my own game, though that was made in AGS. I solved it by creating a duplicate character with flipped sprites (so facing left had the appearance of facing right), which I placed "inside" the mirror using a mask. …
As AC is sold on the Asset Store, it is subject to the Asset Store Provider Agreement. You can see that in Appendix 2.2, you can use one license on multiple computers provided that they are in the same workspace. As you'll be in different cities, …
Are you having trouble baking the NavMesh, or using it for AC movement? If the first, you're probably better off asking on the Unity forums. If the second, post screenshots to show what you've already got and tried.
Once assigned in the NPC/Player Inspector, the MoveSpeed parameter will be completely controlled by the script, so you won't be able to change it.
If you're not using Root Motion, then changing the parameter will only affect the animation anyway -…
Yes, but you'd want to switch to Sprites Unity Complex as your animation engine (see 3.9 of the Manual). This allows you to control which 2D animations are played based on regular Mecanim parameters, rather than have AC look for the relevent one by…
I'd imagine you'd need three Sorting Maps - one for the main section of grass (foreground), one for where the house is, and another in between - where you're behind the main section but not yet as far as the house. This last Sorting Map would need …
It's not clear at this point if this is down to the Action, or the Interaction object it's contained in. You can manually run an Interaction when the game is running by selecting it and clicking Run now in the Inspector.
Try running the game and a…
Have you seen the scripting guide for the MenuInventoryBox class?
The number of inventory items in an inventory box element can be found with:
myInventoryBox.items.Count;
The GetOffset() function returns the number of slots that the first item is…
Looks OK to me - but what Animation clip is in the default state? And the "desk18" controller is in the scene? Check the Console for any error messages.