Welcome to the community, @melissaartist.
Are there any error messages in your Console? Unity prevents custom toobar links from showing if it's not able to compile. If not, be sure that you are using the very latest version of AC (v1.51e as of wr…
Indeed, Pamela is supported more out of my old nostalgia for AGS ;)
Sapi's a good free tool if you're working on a Windows machine. But if you have a bit more of a budget, I'd recommend the Unity asset LipSync, which AC fully supports.
The tint map works by controlling the colour field - so if you're also animating it then a conflict is going to cause problems. Whether this sorts the issue or not (hopefully it does), it definitely needs to be done.
You've set your Display Hotspot icons setting to Only When Highlighting, but - as the error explains - your Hotspots don't have a Highlight assigned.
Add a Highlight component to each Hotspot and assign itself to each Hotspot's Highlight field.
In which version of Unity and AC?
You should first replace your Box Collider 2D with a Circle Collider 2D - the box is better suited to the "click area" for Hotspots. Make sure that Is Trigger is unchecked, and that Ignore gravity? is ch…
CollisionCubes won't improve the situation, they'll only further prevent the player from being able to reach his target.
So the NavMeshSegements act as the "click point" for the player as well as dictate the shape of the baked NavMesh. Y…
Sorry, I didn't really think you mistook one tool for another - but it is strange that the two tools output the same.
Pamela should output something along the lines of:
[framespersecond:24]
[Speech]
2:etc
4:UI
The code to read these files is in D…
Version 1.51e* Added: Events that can be called when a speech line starts and stops scrolling
* Added: Event that can be called when the active camera is changed
* Added: Option to having a smooth transition out when using the “Camera: Switch” Actio…
I understand your issue, but my first reply still applies: please check to see if the sprite positions change. You must ensure that your sprite child transforms are originally at the (0,0,0) position, and that they both have the FollowSortingMap co…
Again, what if you re-gather after fixing a connection? Also, is git perhaps contributing to this?
Assuming you put this just before the break;, then that would suggest the customAudioClip variable of the tempLine is also null. The tempLines are …
Welcome to the community, @_unknown, and sorry for the trouble.
I'm taking it you've entered appropriate Previous scene and Camera on start details into the PlayerStart Inspectors. Before anything else, I would ask you to upgrade to the latest rel…
No problem at all. But I think there is a confusion here because you seem to be referring to the 2D tutorial as opposed to the 2D demo. While these do share the same graphics, they are still separate projects.
Sorting Layer
If two sprites are on …
Regarding tinting not working with just one FollowTintMap: I believe it is because your animations are controlling the colour field of your Sprite Renderers. Replacing your Walk_U and Idle_U with a blank animation (not just emptying the field, mind…
Having a single FSM component on the sprite child rather than one on each sprite is definitely the recommended of the two. However, I'd remove them completely until you've gotten your standard animations playing because it only complicates things f…
Welcome to the community, @Xoryn.
This is for when two characters are within the same Sorting Map region, yes? If they're in separate regions, the oders will be different.
Within the same region, AC should shift the position of the GameObject wit…
What I mean is: at what point are you running this Action? It will indeed cause the Hotspot to pulse continually, but like I said - it'll stop if interrupted (e.g. mouse goes over it).