AC stores it's animations for each character into one file for convenience only, but there is no such requirement. Your animations can be split across multiple FBX files if you prefer - but this topic is for the general Unity forum rather than AC.
If you're going for multi-part objectives (e.g. "0 of 3"), you'll want to store the player's progress as an Integer global variable. You can then display this value within a Menu Label element's text, as covered in this tutorial.
OK, I think I understand this - and your reasons for needing Walk To over Walk To Marker. I'll need to have a think about it - it may already be possible, or may need some code tweak, hard to say at the moment. I will write back here when I have s…
Is this an Editor issue or occurs in builds as well? Your description makes it sound like the cursor flits between AC and system cursor, rather than simply disappearing - is that right? It could well be a Windows issue as much as anything.
This kind of effect is too complex for AC's own Menu system (and covers too broad a topic for a one-size-fits-all script), but perfectly suited to Unity's UI one. The design choice to AC's Unity UI integration is to take less control away from the …
Does it work if you temporarily disable the sorting map, and are the pivots of the original sprites set to the bottom? By default, they'll be at the centre of the sprite, so you have to actively set them to be at the bottom. If they are already, P…
Can't see why there'd be a conflict - AC doesn't control the scale of elements, even the ones that are linked. But I'll try it out myself and see if I turn up anything.
To export files from your project, select them in your Project window (or just the containing folder) and choose Assets -> Export package... from the top toolbar. From there, you can specify exactly which files get exported. Dependencies (i.e. …
You need to create a link between the Input you've created and the boolean parameter - them being the same name is not enough.
For a true fighting system, you'd probably want to write a dedicated script to handle this, but you can create a simple s…
Welcome to the community, @BlackenedKrono - glad to hear you're having fun.
Though this is more of a general Unity-usage question, yes you can - and you have a couple of options. One is to simply create a sprite animation out of your frames within…
The reference you need is on the front page of the scripting guide:
AC.KickStarter.player;
The KickStarter script has static references for all of AC's key components, Managers included.