I would prefer to be the judge of that - please post the Action(s) in question. Does it work if:* You run the Cutscene that contains the Action manually (as opposed to letting it run indirectly from OnStart)?
* You remove the speech Action?
* You o…
Not currently, but one could perhaps be added. This would likely get fired whenever the scrolling features - whether due to player interverntion, or it ending naturally.
You can lock the Hotspot menu using Menu: Change state Action, or (if there is no background to your Hotspot menu) set the Hotspot's label to a single space.
It is likely because you've checked Ignore cursor clicks? in the Menu's properties. The buttons will not respond if the Menu itself is non-interactive.
That could do it, perhaps. The advice is a simplication - it's really about making sure that the NavMesh and Hotspots are not conflicted by the scene geometry. Hotspots are placed on the Default layer by default, but you can change which layer the…
If it's occuring in a new scene, replacing the GameEngine object in your first-reported scene won't be the answer. I would instead recommend re-importing AC from the Asset Store.
Again, is the problem limited to just this scene? If so, replacing your GameEngine object may solve this. This will mean recreating your local variables and re-assigning your default scene prefabs, however.
I can't say why this would happen after…
Please post the full crash log you are receiving, as well as a specific Android simulator device you have tried building to.
Are you trying to start the 2D or the 3D Demo? Are you saying that it's worked on devices running Android 5.0 and above, o…
How would you guys manage dynamic levels?
You can define a Cutscene that runs whenever a level is entered from another, or loaded via a save game, by assigning it as the On Load cutscene in the Scene Manager. In here, you can use Variable: Check A…
Thank you - separate issues/questions should indeed be written in separate threads.
I haven't personally used those assets but there should be anything stopping them from working with AC in principle. To what are you referring when you say AC requ…
Which versions of Unity and AC? Is this problem limited to just this scene?
When you say the PlayerStart does not work, do you mean that the player does not appear at its position when the game begins? And this is assigned as the "Default Pl…
Have you seen the Dialogue: Wait for speech Action? That may help you simplify things (as this thread was started a year ago, I can't remember if it's the Action I was referring to in my first reply).