I'm assuming this is only happening in the Editor and not builds, correct?
We'll need to determine if this is a general problem with audio, or unique to AC. Try playing a regular AudioSource component in your problematic scene without involving AC …
If your character is leaving the NavMesh by a noticable amount, that'll be a case for increasing the Destination accuracy slider.
The pathfinding algorithm the MeshCollider script uses is Dijkstra's, which I believe is indeed shortest path.
Use the Variable: Copy Action to copy it from the Int to the PopUp variable. Currently the Action won't copy to a PopUp variable, but you can fix that by opening ActionVarCopy.cs and changing line 98:
if (newVar.type == VariableType.Integer || newV…
Open up the Menu tab of your main AC Game Window to bring up the Menu Manager. You'll then see a list of all the default Menus, which you can change however you like.
The one you're looking for is called the "InGame" menu. If you select …
Welcome to the forum @stvbwilliams!
You can use a conversation for this. The "Conversation" system in AC is actually suitable for any kind of moment you want the player to choose an option from a list - it's just that conversations are t…
The NavMesh hole and SortingMap have no bearing on one another.
Your middle SortingMap axis needs to be placed in the centre of the tree's base, not at the bottom. Your character's sorting order will change as they cross that boundary in the y-axi…
You can turn Triggers on and off using the Object: Send message Action. To wait 5 seconds before doing so, you can use the Engine: Wait Action before so.
At the moment, you'll have to add the RememberSound and RememberTransform components and check "Save scene presence?" to both Sound objects.
However, a new music system will be introduced in v1.51 that will make the process much more reli…
But is the AudioListener enabled when the bug occurs? It's either that or your volume levels - what are the sound levels like when you go into the in-game Options menu?
Are all of your mesh's triangles facing the same way? They'll all need to be facing "up".
Try also changing your Destination accuracy slider in the Settings Manager. If your characters are very much bigger or smaller than the demo game'…
Not much to go on from that image! How far did you get into the tutorial? Getting the display order correct is covered around the 21 minute mark, and the character will glide until you get to the animation step.
A common error when it comes to mo…
No problem, but you'll have to provide more detail than that for me to help. Screenshots of everything would help a lot. Have a look at the character's sprite when it fails - is it on the correct layer, and at (0,0,0) position?
I tested with a couple of Object: Transform Actions and found no problem. It could be the number you have, or the objects you're moving, that's causing the problem (for some reason).
Try testing different lengths of the Action chain (start with 1 …