Your first of these two screenshots was the correct way to have your Sorting Map set up. The error you were given was telling you to place a FollowSortingMap component on the same object as your Renderer - i.e. the Sprite Renderer on your Sprite ch…
If you don't need the mouselook function, just uncheck Lock cursor in screen's centre when game begins? in the Settings Manager! You also don't need to use ToggleCursor if you don't need to provide the ability to swap cursor modes.
If you want to …
The original prefab is /AdventureCreator/Prefabs/Navigation/SortingMap.
If you only have a couple of SortingMaps at this point, I would recommend re-importing it and then correcting it in the scene. So long as you don't click "Apply" on …
If you want to know the current gameState, you can just check Show active ActionLists in game window? at the bottom of the Settings Manager - it'll then be displayed in the top-left corner while running. The gameState will always be Cutscene while …
You want to use the Character: Face object Action. If you choose Face with as Head, then you will need to either create head animations for looking up, down, left and right or set up your characters to make use of IK head-turning. This is a settin…
What kind of camera are you using? The GameCamera Third Person prefab should allow for drag movement so long as you've enabled it in its Inspector, and your Input method is set to Touch Screen.
But touch input in AC is generally limited to taps an…
Once you've set a Position type in the Menu's properties box, AC will use the RectTransform boundary you've defined as the box to centre it to. For example, if you've set the position to On Hotspot, then the UI will be positioned such that your Rec…
You have your RotateMoveable input mapped to a Negative Button - you need to place it in Positive for it to be useable.
As well as defining your inputs, you also need to make sure the PickUp object itself is capable of being rotated - have you chec…
@Snebjorn: I hear you on 5.3 - a lot of these things are so obscure it's really only when it's been out in the wild for a few weeks that these issues get found. I know that making engine changes improves things in the long run, but their documentat…
Critical bug found when using Unity 5.3 or above - all users are recommended to upgrade to v1.50i:* Fixed: Scene objects not always saving if only minor changes are made in Unity 5.3 and above
* Fixed: Issues with “Keep out of Player’s way?” option …
Works for me, so it could be down to an ActionList you're running somewhere that isn't included in your Manager zip - e.g. an ActionList run when Pause or Options is turned on/off.