In first-person mode, you can only switch camera during a Cutscene. If you wish to change camera out of the FPS view during gameplay, you have to exit First Person movement by using the Engine: Manage systems Action.
If you've done all this correc…
Use a Trigger to mark out each area, and use the Character: Animate Action. If your character's are animated with Sprites Unity, choose "Set Standard" and then "Walk".
Are you using Unity UI or Adventure Creator as the source of your Subtitles Menu?
If you're just getting started with AC, be sure to use the default UI for your game, which you can then change as you like later on. You can opt to use the default U…
7) This is actually how things work if you change your Input method to Touch Screen. Most of it is done within PlayerInput's UpdateInput function, where mouseState is set differently according to your chosen InputMethod. There's also an additional…
The warnings can be ignored - the UltimateFPSIntegration script is now isolated from the rest of AC, so AC doesn't "know" that UFPS is being used.
Do not add the FirstPersonCamera script to your prefab. If you have other issues that deri…
Thanks for the post, Tony - I'd imagine it'd go down well if you posted it on the Extending the Editor forum, too. There's not much to suggest in terms of the "proper" way, but the one thing to keep in mind is to ensure the Menus are alre…
Animation mirroring involves overriding the scale. You will have to make sure you don't affect the x-scale in the same way. When animating the transform of your sprites, take care to only ever animate the properties you need to.
Actually, still can't reproduce this. Try with the latest version if you haven't already, and if it's still occuring please PM it to me privately - a .unitypackage file of the scene + managers will be enough.
The Run() function is where the actual job of the Action is performed. SetLabel() is merely used to print details of the Action in the header of it's UI - as stated by the comment inside it by default.
You can safely remove SetLabel from your scri…
I can only advise in general terms. You could instead try having an integer that you use for the number of pulls made so far - so if e.g. you pull "4" then it'll only work if that integer is 1 or 5.
If you find yourself creating multiple…
AC keeps the sprite child facing the camera by directly manipulating the "y" rotation each frame. As you control the rotation in your animation, it's preventing this correction from occuring. Remove the "y" rotation curve from …
Pre-empting rich text tags when scrolling is a difficult feature that I will look into implementing in the future - I apologise that I did not consider it in my first reply.