That the links disappear when the game runs should not affect it.
It's not clear if this is because of the InventoryBox, or because of the way the UI itself is set up - try adding a Button in the Menu and see if the Button responds to clicks. If t…
As it was previously running, there must have been some change you made to the project that caused it to no longer run. Try building either of the demo games instead (with your own game's scenes removed from the Build settings). If they run, then …
The jittering should be limited just to objects being "dragged" by the player - not the player movement itself. The camera tag should not be changing each frame - are you using any of the downloadable UFPS players, and have you set the Mo…
The official way to is to use a new language:
http://www.adventurecreator.org/forum/discussion/3879/can-i-author-100s-of-lines-of-dialog-quickly
However, someone's written an unofficial tool that lets you mass-edit text here:
http://www.adventurec…
I believe this issue is related to Unity 5.3.x, rather than Android - as it occurs on Desktop builds as well. I have fixed it and will be issuing a new release shortly - can you confirm which version of Unity you're using?
I agree on the use of such a feature, though the exact way to do it is something that will take more thought. I'll look into it for the next major release - currently I'm having to focus on bugfixing.
I cannot recreate your teleport issue - a fix for NavMeshAgent-based characters was fixed in v1.50c, but I see you're on 'e'. Are there any other steps involved?
a) Which text? Hotspot text? Check the position setting of the Menu that this text is displayed in.
b) To control a menu with a controller, set the Menu to "Pause when enabled".
Strange. Have you tried checking "Show Active ActionLists in Game window?" (at the bottom of the Settings Manager) to see if perhaps any Actionlists are blocking gameplay?
If that goes nowhere, try ending your large sequence prematurely …
I don't know, actually. But it would be to do with the way your non-AC UIs are set up - and that would be a question for the Unity forums rather than here.
A bug was found regarding mouse clicks and Unity UI. Please grab v1.50e or later and try again.
The mouse click is handled by Unity's OnClick event - which is mouse-up. If you want to have a go at hacking it yourself, it's done within the LoadUni…
You can mark an animation clip as Legacy by selecting the asset file in the Project window and opening up it's Inspector.
The animated camera is quite basic, however - for greater control, you could always attach an Animator component to a Simple c…
Have you tried the latest build? I already made some improvements to AC's UFPS integration. The box movement should be improved, but can't be made better due to the fact that AC and UFPS inherently work in very different ways.
See how it is for y…