You can control the text display speed at top of the Speech Manager.
If you're using scrolling text, and want to pause mid-speech, you can insert e.g. [wait:2] to wait for 2 seconds into the speech text box directly.
Currently, Menus don't respond to clicks while you're in a cutscene. If you want to disable Hotspots during gameplay, then you can use the Engine: Manage systems Action to disable the "Interactions" system.
Now that you've found that out, we might be able to do something about it.
Send me a scene with a local player in it, with your Manager assets packaged up, telling me what version of Unity you're using.
No, I've already moved on from the re-gathering issue.
My point was that the screenshot I last linked to showed your player's name, rather than Player - which is what you're telling me isn't the case. This is the cause of confusion.
Did you switc…
Does it reset the number at the end, or only the name beforehand?
This screenshot shows the opposite of what you're saying the problem is. The Speaker / Filename fields at the bottom-right show IssetDoor01, not Player. So this is why I'm confused.
I was referring to lines already present in the Speech Manager. Of course, to add new lines you have to click "Gather text".
Your talk of "default numbers" is confusing, and I don't know what you mean here. Previously you were…
Dialogue menus are turned on a different way to regular Menus - you instead set the "Appear type" to "During Conversation", and it'll then appear automatically whenever you initiate a Conversation using "Dialogue: Start conv…
@edmunito: Yes, it does look like linked Variables are being updated after the ActionList OnStart. Non-linked variables, however, are OK. I shall look into fixing it, but in the meantime you might want to look into delaying the Action by a fractio…
Order in layer is the default, because it's the easiest to use. Since you want complex character animation with multiple layers, the knock-on effect is that it's harder to set your scene up.
The layer names I gave were just examples - the principl…
@SoundGuy: Try changing the OuyaIntegration.cs script's Script Execution Order to a value greater than the default (0).
@machineboy: Yes, something broke - thanks for the report.
@GeometriX: All seemed better in mine - better post in a new thread …
You can try the log files to see if they've reported anything.
It may well be Unity that's the problem, here. If you're using 5.3x, try downgrading to 5.2.
NPCs can also use Dialogue: Play speech.
Unchecking Auto-name speech audio files? means that you can assign which audio file gets played with each line of speech manually.
Checking Use Player prefab name in filenames? should update the Speech Mana…
Object: Visibility will only work for GameObjects that have a Renderer component attached.
What kind of text object? Unity UI or GUIText? If it's Unity UI, you could try linking it to an AC Menu so that you can control it with the Menu: Change st…
For 2), be sure that the sprite is a child of the root object, and that it's position is (0,0,0). If those are already the case, post some screens to show what you've got set up.