The script errors do not match the latest version of AC, so you'll have to update before I can give advice on them (they may even go, if you're using a very old version).
The key issue is that the UIs are not loading on your front-end scene, as you…
The whole object being disabled is intentional. The problem is that the prefab itself is being disabled if it starts off invisible. Once a fix is issued, you will have to update the original prefab by re-enabling the object.
I need to click on the inventory item twice before anything happens. This only happens the first time I open the inventory.
I'm also having the issue dragging the inventory. I need to quickly double click and drag to get the item to drag. Otherwise…
No - currently, you cannot choose different graphics when a cursor is displayed as a menu button. However, I will take that on as a suggestion for a future release.
As this is all specific to your game, you'll have to do some custom scripting. Fortunately, AC does the hard work in that you can define properties for your inventory items that store the data.
Open up the Inventory Manager and click on the Proper…
As I have explained to you, there should not be a Speech option in the Sound type drop-down. The volume of speech is set via script, because normally you do not set it with a Sound component. You want to leave it as "Other".
Your warnin…
Patience, please - I reply to the forum when I am able.
I will be releasing a fix soon that will solve the tagging and script issues. However, the jaggy movement (when the cursor is locked) can't be completely removed due to the conflict in the in…
There's no "right" way - you can modify Inventory or create a new one. You'll want to look at the Interaction menu, too - since this shows how you can create a menu that lists interaction icons.
Hi @JonCausith, welcome to the community!
Indeed you can - if you create a Dialogue: Play speed Action that has no speaker, it'll be considered a narration. Narration speech can be displayed in a separate Menu to the rest. In your Menu Manager, s…
* Tag your UFPS camera as MainCamera
* Check "Disable Weapons" in your Ultimate FPS Integration component
* Open UltimateFPSIntegration.cs, and comment out line 310
Left-clicks are automatically added as events inside an element script's LoadUnityUI function. In MenuInventoryBox.cs, the listener is added on line 125. Unfortunately, I cannot recreate your issue - again, does removing UFPS from the equation hav…