Again: please show screenshots of what you've already done - as I can't help without knowing that. Also please reply in English, even if it's Google Translated. The questions/answers in this thread may help others who have similar problems.
You will also need to check "Save scene presence?" within the Remember Transform's Inspector. Please see Section 9.2 of the Manual for an overview of what data each Remember script saves.
v1.49 introduced the option to the Engine: Change scene Action to only preload the scene. If the same scene is called later on, it should be loaded faster.
If you're looking to make a combat game, with jumping and attacking, know that you're better off using a separate script/asset to handle that, and having it work in conjunction with AC instead. AC is intended for passive adventures by itself, and n…
You would be better off writing a new "Remember" script, rather than editing an existing one - otherwise it'll be overwritten when you update AC.
Have a look at this tutorial - it covers the principles behind saving custom scene data. Yo…
Yes - ActionLists can be assigned parameters, that can be fed into Actions. This is very useful for when you want to recycle the same Actions to affect different objects. See this tutorial for more.
Yes, there's a couple:* Check List active ActionLists in Game window? at the bottom of the Settings Manager. The top-left corner of the Game window will then list any ActionLists currently running.
* If the ActionList Editor window is open while ru…
If you've set up your animations to take advantage of Mecanim parameters, then you can indeed use the Object: Animate Action to control those parameters.
Try placing it on a new Sorting Layer, that's set to always display above the default one.
https://unity3d.com/learn/tutorials/modules/beginner/2d/sorting-layers
v1.50 will be Unity 5.3 compatible, of course.
In the meantime, the error messages you're getting are related to the models in the 3D Demo scene only. This is due to a change Unity introduced in 5.2.1, so you should be able to get around it by re-…
This is actually quite a complex problem, as it depends on your destination accuracy setting and movement speeds. Many users may never come across it, but here's a way you can get around it:* Change your Hotspot's Player Action to Walk To, and then…
Have you succesfully managed to hook up Unity UI to AC's Menu system otherwise, or is this a general problem you're having with these Constant ID numbers? What exactly do you mean by them disappearing?
Generally, you should rely on the Unity Ui Pr…