I can't actually recreate this - fading out with a custom texture, waiting a moment, and then fading back in also uses the same texture. What are your Actions that cause this, exactly?
Better to tick that button in the scene-based instance and then apply the prefab - otherwise any references made with the old ID number will be lost. You can set it manually, however, though generally you shouldn't need to give your Player a Consta…
Variables will still be set, but if "Show realtime values?" is off, then they won't be shown in the Variables Manager. Are you saying that they aren't being set in-game?
It depends on your animation engine, and what settings you have in your character's Inspector and Action. Please post shots of those so we can see what you have so far, and we'll be able to advise.
Use Sprites Unity Complex for your character's animation engine. That breaks down your animation into parameters, rather than specific animation clips, allowing you to build your Mecanim FSM how you see fit. One of the parameters you can define is…
The underscore won't happen after all - since it then involves two numbers separately. The best I can do is simply separate lines with unique numbers in the Speech Manager. You'll be able to translate / add audio to them, but their ID numbers won'…
What version of Unity are you using? I can't recreate this issue, and there are already checks in place to ensure the sprites array is always non-zero (see CursorIcon.233, for example).
I understand your predicament. The "split line" feature was added as an aid - but doesn't account for translations / audio.
It's not something that's easily remedied, so while I won't make promises I will look into it - the "BoltRil…
I'll admit this area isn't really my expertise, but I would've thought it'd already work. When AC begins, it simply adds "OnClick" events to the UI buttons automatically - so if those events are triggered normally, they ought to respond.
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That may be a possible compromise. It would have to be optional, since making such a change would screw up existing games. I can't promise it, but I will have a look.
1) That's more of a Unity-usage question. You can animate / switch on/off lights using AC, but you've said that you don't want to affect the lighting - so I don't really know what to suggest.
2) You need to attach a Constant ID script to the camer…