I need to see screenshot's of your NPC's Inspector. Please also don't crop shots - it's much easier if I can see them in context with everything else - the more you can show me, the better I can help.
@SkyTree: That sounds like a bit of a workarou…
Other users have reported similar behaviour. I believe you can still "click out" to free up the mouse pointer, but I can't speak for Unity, and it's not an AC-related issue.
I use Blender for all 3D modelling. However, you can also bake a NavMesh directly into Unity if you prefer. A tutorial on that method can be found here.
Direct control bypasses pathfinding during normal gameplay, so you'll have to place down coll…
@PixelCrushers: Have you tried replacing the MainCamera prefab with the MainCameraVR prefab in /AdventureCreator/Prefabs/Camera? That prefab places the actual Camera component on a child object, so that it can be controlled by the player without af…
As the Console is warning you, Bolt's sprite is not positioned at (0,0,0). This is very important for 2D navigation.
The "closeness" to which he'll walk to a given point can be tweaked in the Settings Manager, under Movement settings.
Indeed - the 2D Demo game's Brain2D player prefab demonstrates this technique.
Attach it as a child of the main sprite child, then make sure your Follow Sorting Map component (on the main sprite) has Offset original Order? checked. This will make …
You're referring to the Wait time offset (s) as being set to 3? Characters should stop animating during this period. What are your NPC's talk animation settings set to? Please post a shot of your NPC's Inspector.
AC's demo games have been published to WebGL, but it's really a case of waiting for Unity themselves to fix issues with it. Keep in mind it's still in beta, so you may be better off just building to WebPlayer instead for now.
Placing the Highlight script on the Hotspot is fine - and a common way of doing it.
Cutscenes, Interactions, Dialogue Options and Triggers are all subclasses of ActionList. If you're calling a Cutscene, that will also have an Interact() function y…
The Hotspot menu is designed to be only displayed one at a time. It sounds like you want a very customised interface - so for that, I would recommend integrating a custom solution.
Have a look inside the Hotspot class to see what variables you wan…