I imagine you'd need to upgrade AC before DS, and DS immediately after - since it might break your project to have it outdated.
AC -> DS -> Unity sounds fine to me. When upgrading, always be mindful of the "Upgrade notes" section f…
The "Save" button is set to automatically hide itself if AC is not currently able to save your game. This is generally the case if you are in the middle of a Cutscene. Check that there is no hidden set of Actions that are running that mi…
I would definitely recommend switching over if you can - perhaps backup, do one scene, and see how it goes for you. Geometry will need to be flipped, NavMeshes rebuilt, but also any colliders will need to be replaced with a 2D counterpart - so your…
No options, as in copy/paste shortcuts? Works for me, but I'm on a Mac. Perhaps it doesn't on PC. Thing is, it uses Unity's standard textbox GUI, so it's behaviour is based on what Unity gives it. I can't think of how that might be changed, to b…
If your character's animation uses root motion, you may have to check "Root motion" in the character's Animator component. If that didn't solve it, upload some screenshots to imgur.com, and post them here so we can see what's wrong.
This'll go halfway, I think. v1.49 will bring the ability to amend or add new translations at runtime, but the process of doing so will require a custom script, and the text file will need to be inside an asset bundle if you wish to include it afte…
Draggable objects are used to control the cupboard, the safe tumblers, and the three drawers. Search for the following at the top of the Hierarchy window:* Cupboard
* Tumbler 1
* Tumbler 2
* Tumbler 3
* Drawer1
* Drawer2
* Drawer3
No problem. Though I would recommend you update to the latest, as each release fixed many bugs. So long as you back up your project first, and carefully read the "Upgrade notes" for each release in the changelog, you should be fine.
What animation engine does your character use? When you say 2.5D, do you mean 2D characters + 3D backgrounds, or 3D characters + 2D backgrounds.
It may be that you have to teleport your character after resizing, but I'll need to see what your Char…
AC's first person mode assumes that all control goes through script - not the animation. See if it works after your disable "Root motion" in the Animator Controller.
I didn't see this thread until now - I apologise.
It looks like you've done everything correctly, so I'll try to recreate this issue on my end. There seem to be a few warnings in your Console window - are any of them relevant?
Hi @DashBounder.
Going by your screenshot, it seems you're working in "Top Down" 2D mode. Is this the case?
Unless you're too far into your project, I would recommend switching to "Unity 2D" mode instead, as Top Down requires …