It should do: when dragging in your new asset file into the "Sound object" field, it should list the object's Constant ID number beneath it. Are you using the latest version of AC? What does your field show instead?
Thanks for your notes, @robbiew.
I wonder if this is due to there being two versions of AC available for Unity 5 on the Asset Store: one published with 5.0.1, the other with 5.2. It could be that the download manager is mistakenly downloading the …
I would like to make AC as compatible with such assets as possible, so if you run into a conflict please let me know. It should be possible to make AC's requirement to have an AudioSource on a character's root object optional, which should make suc…
Yes - define an "Active" texture for the item within the Inventory Manager. Then in the Settings Manager, underneath "Inventory settings" you have several options regarding Active Texture FX, such as having it pulse when hoverin…
Does the problem occur in the build, or only in the Editor? What did you do to get them to work?
As this is an isolated problem, please give as much detail as you can.
Apologies for my late reply.
If this error message occurs on import, then Unity won't show the AC menu option until the errors are fixed. The Unity version you posted doesn't match up - seems you put the AC version down twice by accident. Which v…
Have you assigned a Highlight mesh in your Hotspot's "Object to highlight" field? This is done simply be attaching the Highlight script to whatever sprite / mesh graphic your Hotspot represents, and then assigning it in the Hotspot compon…
Unity's collider system won't allow you to bring the vertices a certain distance together - this is a limitation of Unity in general. You can get around this, however, by scaling up your graphics so that the scene itself is much better - and so the…
You don't need the Sound object to be in both scenes - just the one that the player enters first. I think what's happening is that the "Sound fadeout" Action is getting confused about which one to affect - and is controlling the one that …
OK - replace void Start() with "ublic void Interact(), and the link with your own website's link.
Place the script as a component on an empty GameObject named Site, and you can then use the Object: Send message Action to run this function when…
Welcome to the community, @Mdevotchka.
If you're creating a side-scroller game with point-and-click controls, you'll still need to use a collider with depth (rather than just an edge/line) because you need to have a "catchment area" for t…
I would recommend using Unity's internal animation system - i.e. add an Animator component to the sprite, open the Animation window, and build the animation from there. This workflow would allow you to both move the sprite and/or change the actual …
Welcome to the forum, @valter. Sorry you're having trouble at this early stage.
AC v1.48 / v1.48a should work with Unity 5.2 - though I'm on hand to fix any unexpected issues that arise and are reported.
I haven't heard of this error before - was…
Hi @Roger, welcome to the forum. In what context is this error appearing? If you can elaborate on where this appears, or what it is you're trying to do, we'll be better able to help.
v1.48a bugfix release:* Fixed: Occasional error when auto-creating an Interaction on a Hotspot
* Fixed: Issues with playback Draggable movement sounds
* Fixed: “Wait time” field in Paths script component occasionally being ignored
You can, but please make it a unitypackage file that does not include AC, nor any unnecessary assets - i.e. the minimum needed for me to see the issue, with clear instructions.
Hi @Tom,
Check that the Constant ID number on the prefab and the scene object are the same - if you added the prefab before the script, then it may be that the values are different, and you'll have to click "Revert" in the scene object's …
Deleted, as in the Inventory UI is no longer in the scene? Is the InventoryUI stored outside of the scene before running the game? Yes please, provide as many details / screenshots as you can.
I'll also need more detail about the skipping cutscen…