The 2D Demo folder can be removed completely. If you're using a completely blank UI/Menu system, then so can the Demo folder.
If you're using the 3D Demo game's Menu system as the basis for your own, then delete all folders within Demo except InvA…
I'm all ears!
Turns out the problem is also reproducable if you use the "Engine: Change timescale" Action to slow down time manually. Should be fixed in v1.48, which'll be out soon.
It's possible, but if your time is limited and you're not a developer then you may have trouble. AC "vanilla" doesn't cater for platformers, since it's intended for traditional adventure games. You could either link your AC Player to a c…
Post a screenshot of your sprite's Animator window, and anything else that may be relevant. Have a look at the Animator window when the game runs - how is the animation playing? Is it the default? Is it being triggered by an incorrect parameter?
A couple of tutorials on title-screen Menus can be found here. Menus can be customised completely, but you have even more control if you use Unity UI as your Menu's source. From that link, you can also find a tutorial on linking a Unity UI canvas …
You'll have to install it, then. You can remove it afterwards, of course, but it's important to both compare the same projects when looking for a problem like this.
The sprites should already be set up in Unity so that you don't have to change their pivot points. Post some screenshots of Brain's root object, and his sprite child (both the Scene window and their Inspectors). Be sure to parent the sprite to the…
The issue with the footstep sounds has been recreated and fixed. However, I can't reproduce the gravity issue - it works fine when testing.
Know that you don't have to use a "Player: Switch" Action followed by and "Engine: Change sc…
I don't have your prefab to hand - it'd be best for you to PM it to me so that we're both sure we're using the same one.
Testing with the Brain2D Player prefab, which I've been doing in the 3D demo, should have identical behaviour, however. But th…
The screenshot is tiny and incomplete - please post again with the Animator component included.
Does the 2D Demo work as expected? It's best to compare with a game we both have access to.
AC is not yet compatible with Unity 5.2, and I'm currently working to fix the issues that it is causing. Thanks for the report, I'll be looking into it.
Seems very much like the Physics Demo, the source for which you can download here.
Essentially you'll want to use a GameCamera Third Person, which is available in the Scene Manager's list of prefabs, and set it up so that it can be drag-controlled.…
Find the AudioSource component that the sounds should be playing from. Is there a Sound component attached on the same object? What's the volume of the AudioSource?
Mine's a Guiness!
That checkbox might be a clue. Are you certain that the problem is that the animation is playing faster, or could it be that the character's movement across the screen is faster?