Version 1.82.2:
* Added: [timer:ID] text token - use to display a Timer's current value
* Added: Ability to customise a Timer's displayed value when displayed as a token
* Added: The active QTE is now listed in the Status box
* Added: Ability for t…
Look for the "Standard 2D animations" panel in your NPC Inspectors. By default, you'll have entries for the Idle name, Walk name etc fields.
These are the names of the animation states AC will attempt to play. Clearing them, if you have…
If it's being called twice each time, where is the script placed, and how many instances of this script are present in the scene? Check that you don't have two instances of it enabled at once.
Also, what is your AC version? An issue related to th…
WASD movement is referred to as "Direct" movement in AC terms. You can swtich to this with the Settings Manager's Movement method field.
Having both Direct and Point And Click movement options depends on how you want them to be merged. …
Welcome to the community, @Schneider21.
The Nine Verbs Template is now included in AC itself - and is available in the "Templates" section of the New Game Wizard.
To install this into an existing game, run the Wizard and choose "Mod…
What's the name of their GameObject?
The CSV file references "Kit", but the NPC's "Speaker label" field is set to "Kit Ballad" - this is what the script is looking for a match with.
If you want the script to only sear…
See the Manual's "Navigating menus directly" chapter for full details of how to switch items with arrow keys. If you don't mind pausing the game however, a quick way to do this is to just check Pauses game? in the Menu's properties, (if u…
Leaving the Player in the scene is a valid option. If you want to spawn them in, attach a child Marker to the prefab as a child, position where you want the cube to appear, and then use the Object: Teleport and Object: Set parent Actions in your On…
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Yes and yes. If the character has a speaker label, that'll override the name it looks for. Can you share an Inspector for one of the characters?
The GraphicOptions menu requires use of the GraphicOptionsUI script to function correctly, which is attached to the root of its UI prefab. Transferring elements the other way around would also mean having to rebuild this component, since its field …
Happy new year @Kinteros!
The main issue I can see is that you're listening to the event within the UI object itself. A UI Canvas is disabled when its Menu is turned off, meaning it's not able to listen out for the event.
You'd need to move this …
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Recreated - thanks for the bug report.
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Since v1.81? There were no intended changes made to the transition system.
To be clear: it's the transitions that are somehow slowing down - not the animations themselves?
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Does the menu pau…
Open SaveFileManager and replace line 136 with:
if (foundSaveFiles != null) foundSaveFiles.Clear ();
Does that resolve it?
If not, are the Profiles being correctly loaded? If you're applying a custom file handler for Options, you'll need to make…
So long as the Player can't detect it, better to move it off-screen and use "Remember Transform".
If you make it invisible, you'll have to also disable the Hotspot itself (as a Hotspot's interactability is not tied to its visibility), so …
Do it the other way around - move the elements from Options into your GraphicOptions menu.
Start by setting your Options menu's Source to Unity Ui Prefab - you'll see the OptionsUI prefab then listed below. Drag it into the scene, unpack it, and d…
Your Animator is on the root, and affecting a Sprite Renderer - not an Image component as needed when Unity UI is involved.
Remove the Sprite Renderer, locate the Cursor child object in the Hierarchy, attach an Image component to it, and amend your…
They were removed - storing such data in Options (separate from the save files themselves) wasn't good practice, and tweaks were made to the SaveFile class to replace them.
The SaveFile class's GetUpdatedTime function can be read to get that save's…
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What's your AC version?
If the the Speech Manager's Display time factor is non-zero, a Text length influences display time? option will appear. Unchecked, and the factor should add a constant duration to each line.