Conversations and speeches are technically different. Turning off your conversation menu would have no effect on a speech line.
Please post screens of what you have exactly - the Examine interaction + any changes you might have made to the Menu sy…
Examine your Animator controller while it's running in-game. You'll be able to see the angle parameter's value as you move around, which will tell you what to set the transitions as.
I don't know how far you've gotten into the tutorial, but the display order of the player vs scene is covered around 20 minutes in when we go into Sorting Maps.
The pivot of the sprite is set by secting the sprite in the Project window and editing …
I believe that's more of a Unity question, rather than an AC one. Since sound files are placed in the Resources folder, a built game will search the contents of your resources.assets file - I'm guessing this file could be downloaded separately. Se…
I'm not quite sure exactly what you mean, then. Are you talking about the animations continuing to play (but still physically blocked by the walls), or are the characters physically ignoring the wall colliders?
The "Slow movement" option…
You'll need to post screenshots of exactly what you've got, in that case. Sorry you're having trouble, but as it's specific to your game it's all in the details. The more you can show of your problem, the faster we can get it solved for you.
AC uses Constant ID numbers to keep track of assets and objects between scenes. You can't use the Object: Add or remove Action to add the same object twice, because AC will never know which object you're referring to later on in the scene.
Changin…
A very technical problem, and not one I think I fully understand without seeing any screenshots. I also don't know why pausing the menu will affect the rendering order.
However, know that you can assign ActionLists to be run when a specific Menu i…
1) You can uncheck Replace mouse cursor? in the Cursor Manager to rely on your hardware cursor instead - when built to a mobile device, it shouldn't show up at all. But if you want to disable the cursor system completely, you can use the Engine: Ma…
Actions will only highlight in green while they run - so if it's an instantaneous Action (e.g. adding an inventory item), they won't get highlighted. A better way of debugging an ActionList is to use the ActionList: Comment Action and use it to sen…
I'm working on making AC behave much better when switching to "non-AC" scenes as part of the next update. Right now, if you switch to a scene without a GameEngine, you'll get a bunch of errors - and the update will correct this.
The othe…
I'm getting a "network error" message when trying your link. Please re-upload it to a secure host and I'll take a look at it - or better yet, post screenshots of your inspectors.
Thanks for the report about the animation fields bug - ver…