And you've got enabled dialogue options defined within your "Dialog" Conversation? The Conversation will exit if there are no options to show.
Check out this tutorial if you're just getting started with Conversations, as it goes over the…
But there's no function by the name "MySpawn" in the script you posted. The Send Message Action is used to call functions within a script placed on an object - you have to make sure they match. From the sounds of it, the "cylinder&q…
Tokens don't work in that field. However, AC has a parameter system that allows you to "genericise" any Action you like, which is much more powerful than just replacing variables.
This tutorial should explain them for you, as does the Ma…
You have to unlock your Spin and Pitch rotation axes, and supply the names of mouse axes defined in your Input Manager.
Here is a set up that works well for me:
(Image)
Notice the list of required inputs below: you will have to make sure that mo…
Thing is, there's no end to what people may want for there own game - which is why custom Actions exist. They make it very simple to integrate custom features such as this into your AC game, but the code itself is a separate issue, and not one inhe…
Of course - just create a Button inside your Menu, set it's Click type to Run Action List. You can then assign it an ActionList asset that contains a Menu: Change state Action that closes the Menu.
This tutorial may be relevant.
Thank you, though I'm afraid the error message is too vague - it's not enough for me to do anything about, and it's not clear if this is an AC problem. As you said, it happened just before the upgrade - were there any other assets you added at the …
OK - be sure to include any relvant ActionLists tied to your Inventory items, too, as they're used to add/remove the various items during combining.
Your mention of having "space between two items" must mean that you have Items can be re-…
Generically. So long as it's gameplay blocking, I meant.
I've recreated the issue and will fix it for v1.47a. That is, so long as disabling the Camera component will do the trick.
And what is the full error message? Does it give any more detail?
Check your log files (see this page for the location) - it may be able to provide a clue.
Indeed - the GameObject parameter is for when you are working purely with scene-based objects. Pass a ConstantID number whenever an asset file is involved, and you should be OK.
I apologise for the frustration - and I'm keen to fix it for you. The problem is that it's not something I can recreate on my end - at least not without more detail.
It could be that it's related to your combination of options in your Settings Man…
I'll admit I use OpenOffice for testing the CSV import/export feature myself, and generally I don't have trouble. You might want to look into giving it a test.
Your suggestions about being able to re-name the original language and make adjustments…
When you talk about the MainCamera disabling itself - do you mean the MainCamera gameobject, the Camera component, or the MainCamera component?
If it is enough to prevent the culling data, disabling the Camera component should be enough - though th…