Upgrade notes* The “Scrolling subtitle text” option in Speech Manager has been split into separate speech and narration options
* Interaction icons can no longer by clicked with the right-mouse button
* Mecanim characters no longer have a “Rely on r…
You can't use "Unity 2D" mode with 3D characters, because the SortingMap is for sprites only. However, you have other options:* Set your "Moving and turning" property in your Settings Manager to "World Space" - this 2D…
Check that the working GameCamera's Inspector values match exactly.
Please try my suggestion from my previous comment: insert an Engine: Pause game Action before the teleport, so that there's a delay. It's not clear if this is because this runs as…
AC's MainCamera should re-enable itself once the CD cutscene is over (by calling AC.KickStarter.mainCamera.Enable ()). Check that it's state is correct in the Inspector - though it could be that the Cinema Director camera needs to be disabled at th…
Try switching to Hardware rendering - your custom cursor graphics will be the wrong size, but this is just a test. Does the problem still occur in the build?
Nothing's irreversible - it's all just settings that the user can edit. I should think that UFPS covers what needs to be set up in it's manual as well, but you can always re-import UFPS at any time in your project.
Thank you, you're welcome. Updating might be a bit difficult if you need to transfer custom functions between scripts, but in general scripting should be a fair bit easier going forward - v1.47 will include a script reference for all public variabl…
I can't recreate this - are you using the latest release?
Check that you've assigned one of your PlayerStarts as your default, in the Scene Manager. I also don't recognise those P/R/S buttons in your Transform component - could that be another ass…
Thanks for the kind words, @ilmari, and welcome to the forum.
Save handling is performed in SaveSystem.cs and Serializer.cs. Broadly: Serializer does the file handling and serialisation, while SaveSystem processes the data.
I would recommend sear…
Thanks for the bug report, but your partial screenshot of the ActionList is not enough - what's the context?
Specifically, I need to know if there's any delay in the scene before the teleport occurs. If there isn't, test what happens if you insert…
PlayMaker has integration with AC, Rain does not. However, aside from the ability to link PM variables with AC ones, most of the integration is done in Actions. Custom Actions that connect AC to any asset can be written - see this tutorial.
Yes - if your Inventory's Appear type is set to either Manual or On Input Key, then you can use the Menu: Change state Action to turn it on, follow it up with an Engine: Pause game, and another Menu: Change state to turn it off again.
To highlight …
v1.43 is ancient in AC terms. You should always upgrade to the latest, as each contains serious bugfixes.
As is good practice anyway, make a backup of your project first - so you can revert if necessary. Be sure to read the "Upgrade notes&qu…