Local variables cannot be read within ActionList assets - since they need to be able to work regardless of what scene you're in. And while you're inventory item is only used in one scene, technically it can be used anywhere. However, you have a co…
I think that's too specific to your own needs to be implemented officially. However, AC can be used in conjunction with your own custom movement code: see this tutorial.
I think reached the limit in terms of what I can advise without seeing it for myself. If you can, please make a UnityPackage of the scene (without any of AC's files, i.e. just the minimum needed for me to see the problem), and PM it to me.
Either way, it looks fine to me - I think you're going to have to PM your scene to me. Please create a package of the scene (without any of AC's files) and PM it to me.
You can carry multiple instances of the same item by checking "Can carry multiple" in the item's properties box, but you can't limit it. The number you're carrying will appear in the menu.
To have the "/5", assuming you were us…
You don't need Player Vicinity if you want to limit it in first-person - just reduce the Hotspot ray length value. This is the maximum distance from the camera that Hotspots can be detected - you can find it towards the bottom of the Settings Manag…
I see. There's an issue with Hotspot's GetName function that will cause the gameobject's name to be returned if a translation request fails. I will fix it officially in the next release, but this is the corrected code if you want to make it:
publ…
It's not clear if it's your code or the Hotspot. Try doing this with the Hotspot: Rename Action and see if that works. If you aren't using the original language, then that could also be a problem.
The way Point & Click works is as intended - Hotspots are still selected by the position of the touch / cursor, rather than the player's position, which when using Direct control is handled with a controller, so the process is automated a little…
Can't tell - you're going to have to be more specific about "tried around a while". What did you do that made it work one time, but not the other?
Try removing the Remember Visibility component temporarily - if it works then, we know the…