I assume you mean "I can transition between 2 scenes".
It's a strange one - I can't think of anything that changed between d and f that would affect anything related - though @humaldo is also reporting this error on a Windows machine.
…
@humaldo: Thanks.
@UndyingSprite: The camera will be updated if the scene was created before the update in which the link between the MainCamera scene object and it's prefab was automatically disconnected.
The MainCamera base object should be tagg…
@humaldo: What platform are you working on, and building to? This issues seems to be platform-specific, because I can't recreate it at all on OSX. Are there any warnings or messages in the Console when you switch scene?
Unity 5.1.1 is causing problems with Adventure Creator projects, and I am looking into the cause. Until it is fixed, you'll have to resort to Unity 5.1.0, I'm afraid. Are you certain that it AC v1.46d was working in Unity 5.1.1f1?
What platform a…
Welcome to the community, @Filamena.
1) Yes - Greg will smell in all scenes ;)
2) The Journal element is for text only, however it's really more of a convenience, because it could be recreated (images included) by selectively enabling and hiding L…
No problem, but please try to ask different questions in different threads.
1. You'll still have to let me know the results of looking into the texture's type. It should be set to "Cursor", so see what it's set to and change it to that i…
Welcome to the community, @MaidNet.
The menu should appear above the speaking character, as the "Position" setting in the properties suggests. Check that the character's sprite isn't offset - the sprite child should be at the same positi…
That's a problem with Unity, rather than AC. Temporarily remove your custom action from the project, and see if things are solved. You might have to create a new script file and paste the code in again, if so. Otherwise, you'll have to search the…
A custom Action would do this easily - but it would be too specific for the needs of your own game to add officially. You can find more about custom actions here.
You can prevent right-clicks on Interaction icons from working by inserting the following into the top of the MenuInteraction script's ProcessClick function (line 227):
if (_mouseState == MouseState.RightClick)
{
return;
}
Perhaps we'll put this down to both - AC sets the correct position, but does so before the UI elements are enabled. For whatever reason, this causes the positioning to be screwed up.
Luckily, there's an easy fix for that - though I'd appreciate yo…
My own game uses root motion, but Unity really has a problem with playing non-root motion animations on a root-motion character. My solution was to have a non-root-motion instance of the character, that I swap out whenever I need it.
It may be that the ActionList is getting run twice rapidly - test this by inserting a 1-second pause after each Menu: Change state Action.
Your screenshots still suggest you are using Unity UI. Again, change it's Source to Adventure Creator first …
I would need to see it in action - see if you can post a video, or at least a screenshot of the Scene view when this happens. Specifically I'd need to see the shape of your NavMesh, and the pathfinding route your Player takes - this should be repre…
You'd have to amend the original Hotspot prefab - locate /Assets/AdventureCreator/Prefabs/Logic/Hotspot, and change it's display mode at the top-left of it's Inspector.
It sounds like your MainCamera is still linked to the AC prefab - recent versions of AC disconnect it upon creation, but that won't be the case for old scenes.
Try upgrading without importing the MainCamera prefab - it's in /AdventureCreator/Prefab…
Again, do not drag the player into the Speaker field - check "Player line?" instead. This will reference whatever Player prefab you've dragged into your Player field at the top of the Settings Manager.
You can ignore the head and mouth a…
AC's gotten a lot better at handling multiple ActionLists running at once - you shouldn't have any trouble running as many as you like in parallel. If all of them block gameplay, then gameplay will only be resumed once they are all finished.
You c…