Cutscenes can't carry from one scene change to the next, so if you want the character to say something when the scene changes, you have to place the Action within your "On start" Cutscene, in the Scene Manager.
You can set/read the value …
You can enforce your aspect ratio within the Settings Manager - this will create black borders if the user selects another resolution, to make sure that can always see what you intend. Other than that, you may have to implement a custom action to u…
It's impossible to say - I can't recreate the issue, and now that it's resolved itself on your end I doubt it'd be possible to tell unless it occurs again. Let's hope it doesn't.
The Align To Camera component will make it face the right way, but won't correct the scale for you: you'll have to increase the size of it manually until it looks right.
Brain2D's controller is made specifically for the character, so dragging that across won't do anything.
For 2D characters, you MUST have a sprite child - this is key to getting them to rotate correctly. However, having the Animator component on th…
The best way would be to alter the Hotspot's "Limit to camera" field using a custom Action, in that case, e.g.:
myHotspot.limitToCamera = myNewCamera;
That would go in the Run() function of a custom action.
Unfortunately, that's just inherent to how Unity works: an AudioSource component can only play one sound clip at a time. It may be possible to create a workaround in a future release (or sooner by writing a custom action), but right now the only wa…
Click sounds set in the Menu Manager do not currently work with Unity UI (in fact the field shouldn't even be visible). I shall try to remedy this in the next release, but in the meantime, this page might be able to help.
That's a creative way of getting around it!
v1.46 introduced the ability to replace inventory items using the Inventory: Add or remove Action - letting you swap an item with another in the same slot. This would be the best way, rather than changin…
The Limit Visibility script refers to purely visual visibility, not interactive. Are you using v1.46? The latest release introduced this exact feature into the Hotspot's Inspector: you can use it to limit a Hotspot's interactivity to a set camera.
Does the camera still switch to DoorCam if you remove the Cutscene that does that (when it should) 2 nodes later? Please post screenshots of your Path's Inspector and layout in the scene view.
The "Resume Last Set Path" Action isn't actu…