For future record, this belongs in the Technical Q&A category.
Do you mean for the stair animations to play in a cutscene, or for the walking animation to change? In both cases, you'll want to use the Character: Animate Action, as @Jackyboy's …
v1.46 will provide a new ActionList: Check parameter value Action. You'd be able to use that to create a new boolean param called e.g. "Set transition time?". If it's false, you'd run a separate Camera: Switch Action that uses a fixed tr…
I have to add parameter fields manually - it's no automatic. Now that you've asked, I'll add one.
It's also not possible to limit dropdowns to expected parameter types. The best I can do is show up a warning message if there's a mismatch.
I would recommend keeping the Hotspot a separate GameObject to the rope itself. So long as the rope is not on the Default layer with a collider, it shouldn't interfere with it.
I don't know how you'd "cut" the rope using the other asset,…
To check for a random 2 out of 3, just have the first two outputs of the Variable: Check random number Action link up to the same thing.
For adding items randomly, you'd have to use the same Action - just have 20 outputs and have each output add a …
If you're talking about the "automatic clean up" of empty Inventory slots, you can do that by checking Items can be re-ordered in Menu?, in the Settings Manager.
By specific hotspots, do you mean ones that have a matching interaction (i.e. those that'll actually have a unique response)? If so, you can do this by unchecking Show Active FX when an Interaction is unhandled? in the Settings Manager.
Welcome to the community, @Blam.
Each game made with Adventure Creator has it's own set of "Manager" asset files, that control the various systems. Adventure Creator has two demo games, and when you first install it, it's the 3D Demo's m…
If you set your Input method to Touch Screen, two touches counts as a right-click. Alternatively, you can check "Can drop an Item onto itself to Examine it?" in the Settings Manager (provided it's present, based on the other settings you …
@ThatNorthridge: The main focus is on save game management and save profiles. Not the most exciting, but a lot of fixes in it too. Should be out later today or tomorrow.
When you say main cam, do you mean the First Person Camera? You should move the AudioListener to the MainCamera object - that's the camera that the game is always rendered from.
3a) Use the Scene Manager to create a new GameCamera and place it somewhere out of the way. Create a plane and position it so that the new GameCamera is facing it head-on. Create a new Material and give it to the plane. Then create a new Cutscene…
What is your Canvas's Render mode set to? You'll have to give more detail about how you've set it up, as well as about this custom camera you've got.
If you're not looking to make a World Space UI (i.e. one that works in 3D), you might want to tak…
True, but it's the only way to get AC to know what you're after. It's also the way you'd use a parameterised character in e.g. Character: Animate - since you need to supply a character first to get the correct fields beneath it.