1) That's right - on PC/Mac, Unity restricts movie playback to textures only. However, the Engine: Play movie clip Action provides fields to assign a Sound object to sync with.
2) I believe so - the action uses Unity's Handhled class, which should…
It's not clear if this is due to your own code or not. Does it work when you load a game normally through AC's Load menu?
Why is it that you're switching scene before loading the game? The LoadGame function will automatically switch scene for you…
You can't save the state of a Mecanim Animator, but your question seems to be more about the position on screen. For that, all you should need is the RememberTransform component - the Resources folder step is only needed if you remove him from the …
What is the InventoryPurse's "Appear type" set to? If it's "Manual", you can call Turn On / Turn Off. If it's "During Gameplay", you'll have to call "Lock" and "Unlock" and make sure "Enabled …
The next release, v1.46, will allow you to assign an ActionList to run whenever a Toggle is clicked on - this will allow you to update your graphics settings instantly when a "Fullscreen toggle" gets clicked.
When it comes to Touch Screen input, double-tapping Hotspots is enabled by default, so that the user can first determine what's interactive before committing to it. However, you can disable it easily in the Settings Manager - just uncheck Double-ta…
The process to install AC is just like any other asset - if something's gone wrong, it could well be a problem on the Unity side of things.
You've downloaded the very latest AC (v1.45a) from the Asset Store in what version of Unity? You should hav…
AC is currently categorised as a "Complete Project", which - according to Unity's EULA - means that use can use a single license for AC in a team project provided that all members of the team work in the same office building.
1) You can only ever parent something to one object directly - so what I would do is just parent a gun to one hand, and animate the other hand so that it looks like both are holding it. But if you wanted the other end of the gun to rotate so that i…
The Broken Age style examining effect can be recreate by checking "Can drop and Item onto itself to Examine it?" in the Settings Manager.
Good point about the swap feature - perhaps a "Swap" item next to "Add" or "…
Which update do you mean? Unity 5 in general, or the latest 5.0.2?
If you're following the 3D tutorial (the latest one, not the one from a year ago), I take it you've downloaded the Unity 5-ready assets here (there's a Unity 4 version instead that…
I must be missing something, because I don't know why this is different from any other inventory interaction implementation on a Hotspot. Are you trying to bypass it all through code?
Welcome to the forum, JB.
Unfortunately, I'm not able to reproduce your error: the Physics demo works just fine for me in Unity 5.0.1. Which version of Unity are you using, and on what platform?
It sounds like something's going quite wrong here, …
Welcome to the forum, JB.
Unfortunately, I'm not able to reproduce your error: the Physics demo works just fine for me in Unity 5.0.1. Which version of Unity are you using, and on what platform?
It sounds like something's going quite wrong here, …
At what point does the camera start rolling? As soon as the game starts, or do you have to move the player, first?
Try clearing your camera's transform, so that it's at 0,0,0 for both position and rotation - the settings you've defined in the Game…