Forum rules - please read before posting.

ChrisIceBox

About

Username
ChrisIceBox
Joined
Visits
8,325
Last Active
Roles
Administrator

Comments

  • It's not the input method that would affect this issue, but rather a combination of all the settings under your list of "Interaction settings".  I'd need to see a screenshot of all of them to be able to help. However, this sounds very muc…
  • Check that you haven't got any components on your player that might conflict with it, e.g. NavMeshAgent.  I can't understand why the character would teleport at all unless something else was causing it. It's also important to keep the navmesh as cl…
  • AC doesn't have it's own character controller - it just output various parameters to it that it knows you'll need (e.g. a movement speed float, a turning float, etc). These parameters will be controlled automatically by AC as your character moves a…
  • It's down to you, but yes - AC allows for that.  But check that your Inspector isn't expecting 3 layers (layer numbers start from zero: 0, 1, 2, etc)
  • It used to be that conversations were controlled completely within the conversation object - through updates, it's now possible to control them within the ActionList itself, as you're doing. You should generally use local cutscenes whenever you run…
  • No, you can only use Unity UI, which is very flexibe and powerful - and the implementation allows for you to arrange slots however you choose.  They can be horizontal, vertical, circular, or however you like.
  • Please post new bugs in separate threads. There couldn't be a checkbox in the Action you've mocked up - how would AC know when whatever the parameter does has finished it's desired effect? The broken cursor issue could be because you haven't set y…
  • You're opening a big can of worms by making ActionLists survive scenes, because there's more to it than that - and if you get problems with adapted AC code, then it becomes less possible for me to help you. You can't save mid-cutscenes, nor can you…
  • I'm open to the idea, but I'd also need to take some suggestions.  I like the idea of a breakpoint, but wouldn't it be a bit cumbersome to have to go into the actionlist itself to find it?  Or would a button with the relevant info in the scene windo…
  • If that's all you've done, there really shouldn't be any problem.  So long as you don't have interactions defined on your Inventory items that might override the effect, drag-and-drop works on my end just fine. Probably best you PM me your Managers…
  • And this is a 2D game?  What is your desination accuracy set to?  I may have to introduce a hack that kicks in if it's cranked all the way up to 1.
  • @homerender: If you have other bugs to report, please don't hide them! This is going to take some thought.  But if you are using root motion it may well add to the complexity - is that the case with your game?
  • Without seeing the actual code or console error it's hard to give advice!  Then again, I do recall that the ReadPixels feature only working if you've waited until the end of the frame - something you can't do from an Action directly. Instead, what …
  • It's true - you'll need a custom shader, since the code would be very specific both to your desired effect, as well as the original shader it's based on. AC makes it very simple to attach such a shader, however: the Highlight script has a checkbox …
  • @SkyTree is correct - use the Menu: Change state Action.  Though you'll need to make sure the Menu's Appear type is set to Manual - this way you'll be able to turn it on during cutscenes at will.
  • From what you're describing, this doesn't sound like an AC issue, and I'm not knowledgable enough on Mecanim to give advice on manipulating a third-party animation.  I would recommend asking on the general Unity forum.
    in Hovering Comment by ChrisIceBox May 2015
  • a) Use the Sound: Play Action just before you play the movie. You can create a new Sound object within the Scene Manager. b) If you are working on iOS, then the Play Movie Action will work differently - since Unity allows movie files to be played ba…
  • I've always thought the best way to approach a hidden-object game in AC would be to actually give the items to the player at the beginning - and remove them when you "find" each one in the scene.  That way, you could easily show them what'…
  • What are your mouth/head layer numbers set to in the character's inspector?  Reduce them to zero if your Mecanim FSM doesn't have that number of layers.
  • To use the "override defaults" feature, the Action relies on being able to see the related Conversation at all times - which it can't do if the Action is in an asset file. Move this to a scene-based Cutscene and it'll work - I'll have to …
Avatar

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Welcome to the official forum for Adventure Creator.