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Try double-clicking your background sprite in the Hierarchy - this should make it come into view within the Scene window.
Shouldn't be, but if your UIs aren't transferring over than that's a big problem. It's not something I've come across myself, however. What are your UIs set to - Unity Ui Prefab or Unity Ui Scene? And are they World Space or Screen Space?
Yes - view the Menu Manager in your Game Window, and select "Hotspot" from the list of Menus. You'll then be able to lock it off (or even delete it), choose when it appears, and edit the label element that sits inside it. If you select t…
What do you mean by choose an existing variable? The Variable: Run sequence already lets you do that. I see what you're asking about quickly adding a variable, though.
Are you looking in the Scene Window or Game Window when looking for your scenes? If you're looking at the Game Window, it may be that the MainCamera is in the centre of the scene, and isn't far back enough to see your scene - just pull it back a bi…
I can't speak for any issues that go that far back, I'm afraid. Back-up your project anad update to the latest version - many bugs have been fixed by then.
AC is still Unity 4-compatible. If you open up the Asset Store in Unity 4, you can still d…
Please explain what you mean - and what you're trying to do - as clearly as you can. I'm here to help, but I'm really having trouble with what you mean. Any context you can give would help me answer you better.
Are you referring to code that goes…
A stupid but critical error was reported today, so v1.45a is now out. The urgency of this bug meant I couldn't wait for the other reported issues to be included, unfortunately:* Fixed: Conversation Inspector not showing all fields
I don't understand what you're asking - how to set up your character properly, or how to save this one?
If you're looking to save this character, I would recommend writing a custom RememberScript that saves / loads which rig should be showing. A t…
D'oh!!
A stupid mistake on my part meant they're missing in v1.45 - though you can still define them within the same ActionList that you use "Dialogue: Start conversation" from, if you check "Override defaults".
To fix this, op…
If you've set your InventoryButton's "Appear type" setting to "During Gameplay", then it won't appear during Cutscenes.
For complete control over when it's displayed, set the "Appear type" to "Manual" instead…
If you download from the Unity Asset Store, then the Tags and Layers should import as well. If you don't have them, the very first section of the manual, 1.1, covers what to do.
Rather than placing many FollowSortingMaps on your character, I would…
Have you tried tinkering with the click time values? This is a somewhat "hidden" feature of AC, but if you select the GameEngine prefab and look under the Player Input component, you'll find that you can change the delay time between sing…
Welcome to the forum, @squaleforce!
I would advise that you make the mouse an NPC if you want freedom to move him around the scene with full walking animations, or have him speak. Otherwise, a Hotspot parented to a sprite object would be enough.
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Looking better - if your InventoryButton's Appear type is set to "During Gameplay", then you also don't need to turn it on explicitly - simply unlocking it will be enough.