And there's nothing more to the error?
I mean you should place it in the OnStart cutscene of whatever your first scene is. Again, this is only a temporary change to determine the source of the problem.
This is just a hunch, but if the variable exists then the only other explanation I can think of is that it has not yet been created at the time the Action is called.
Variables are copied from the Variables Manager into a local script when your game…
Welcome to the forum, @sunshine.
On what platform does this occur? I believe this is likely an issue with Unity, since AC simply makes use of Unity's movie playback functions to perform this.
Of course - custom Actions can be added as explained here. So you mean for the contents of the container itself to be randomised? I would recommend running such an Action when your game begins, rather than at the point the player opens it. Have a…
@Charlos: Thank you for the input. I think it might get confusing to have separate Hotspot prefabs in the official build, but know that you can simply create a new Hotspot prefab with the changes you want, and add it when needed. As for Exit icons…
@hedgefield: No - that sounds like a serious bug. I will have to look into it, thanks for letting me know. Does it occur right from when the game begins, or when you re-enter the scene?
A full-body talking animation should be on Base, yes. You can use the Dialogue: Play speech Action to play head and mouth animations, and also make use of AC's lipsyncing features.
When you skip a Cutscenes, AC has to re-run all the Actions in the…
Another option would be to use multiple player prefabs, and then switch prefabs while you play a cutscene. Player-switching can be set in the Settings Manager, and you'll then be able to use the Player: Switch Action to remove the current Player an…
Are you referring to a cutscene outside of the player's view? Generally I'd advise having a separate character prefab to play cutscene animations, but without knowing more about your set-up I can't give more specific advice.
You should make the AC cursor invisible by not supplying a graphic in the Cursor Manager, and then write a custom script that shows your own cursor graphic at the point of touch for a short time.
I assume you're referring to a Mecanim-based character. You can either add transitions within your Mecanim FSM so that the intended animation plays after another has ended, or use a "Character: Animate" Action at the end of your Cutscene …
Yes, there are quite a few - 2.5D games are more like 3D ones in their construction, because the cameras exist in 3D space.
I am currently producing a new feature-length tutorial video that covers their creation, but it does take time. Hopefully w…
Backup your project, then recreate the variable by deleting and adding it again. What platform are you building to? I've recently been made aware that there's an issue with options-linked Variables on iOS.
The save button will not be present if gameplay is blocked, because you cannot save during a cutscene.
The console error is caused by your custom script trying to reference a variable that doesn't exist. Check that your list of Global Variables co…