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ChrisIceBox

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ChrisIceBox
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  • I will look into it.  Does it work if the player prefab is present in the scene before the game runs?
  • You can't make the NPC move-and-then-move back, but you can make the Player attempt to pathfind around him.  Select your NavMesh object, and look at the Navigation Mesh component - there'll be a checkbox marked Attempt to move around characters when…
  • Left-clicking should generally cause the item to become selected, unless you've assigned a Use interaction within the Inventory item's properties - see the 3D Demo game.  But bear in mind that if you use drag-and-drop mode (as set in the Settings Ma…
  • @Nick: What animation engine is your character using?  The turn speed should be the same then as when turning any other time - you can adjust the value in the inspector. The update fixed an issue where NPCs wouldn't adhere to the NavMesh when avoidi…
  • I'm glad it's working for you now, but you shouldn't have to resort to that workaround.  However, I can't recreate the issue following your steps: no matter which way round I remove an item and add another, their ordered correctly.  Do you have &quo…
  • The "Rotate By" method has long been a source of trouble, despite my efforts to improve it.  If you are able to use the "Rotate To" method instead, I would definitely recommend that.  One other option at your disposal is to inste…
  • Hi @joesan, welcome to the forum. If the tutorial you're watching mentions 6 tabs rather than 8, then I think you're watching the very old one.  AC has changed a lot since then, and the tutorial series have since been updated with new 2D and 3D vid…
  • It's because you have "Include Inventory items in Interaction menus?" checked.  This option will allow you to use Inventory Items on Hotspots by first clicking the Hotspot, opening up the Interaction Menu, and choosing the Item from a list…
  • The number of item slots shouldn't affect it.  If you move the cursor slightly sideways, does the Hotspot menu also shift?  What I'm trying to determine is whether or not the Hotspot UI has reached the edge of the screen, and is no longer able to mo…
  • You could either remove them from the scene, or simply move it far out of the way.  You can use the Object: Transform Action to move an object by a relative amount (e.g. downwards by 1000 units).  By attaching the RememberTransform script to it, you…
  • I think the best way would be to have a setting, e.g. Double-click performs: Run or Instant Interact.  Would you think this best implemented as a per-Hotspot or game-wide setting?
  • Welcome to the forum, @AlessandroPReviti! From the sounds of it, it's because you've set your "After running" field in the first Action to "Stop".  This will stop the entire Interaction - not just the Action. I'd recommend usin…
  • I've just learnt that AC is now 50% on the Asset Store until 15th May.  Any help spreading the word would be massively appreciated! @shredingskin: v1.44 brought an option to tie movement speed to axis magnitude, but that's all - check the movement …
  • What are you referring to exactly?  Do you mean with this update, or with v1.44?  They've both had some tweaks to Direct control (but not camera).
  • Thanks!  I'm glad to see Draggables getting some use. It's probably best to start simple before looking at having Draggables parented to other Draggables.  Have you been through the source of the Physics demo?  The cupboard in that is the same prin…
  • @LightPharm: Sorry, you're going to have to back up a bit.  I don't quite understand. If you are making a touch-screen game, then you should set your Input method to Touch Screen. Does the interaction issue occur when the joystick is not on screen…
  • Not at all - you can have as many Remember scripts as you like.  If you're getting a NullReference Exception error, there's something wrong with your script.
  • If you set your Character's Animation engine setting to Sprites Unity Complex, then you can define your character's animation system however you want.  The default 2D engine, Sprites Unity, will limit your directions to zero, four and eight - but Sp…
  • You should be able to get by with the Hotspot: Enable or Disable Action, instead of sending messages.  It's frustrating for me too that the workflow has to be changed, but we're all having to deal with the changes Unity makes.
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