If you set an aspect ratio, AC menus will not be able to show over the black bar - because this ensures they'll be visible at all resolutions.
You should, however, be able to make use of Unity UI for your Inventory menu, as AC's aspect ratio code i…
Did you make any alterations to him? My own tests with that specific character work fine, so it may be a setting in your scene somewhere. All I'm doing is setting the 3D Demo's Movement method to "Direct", and making a new scene with a c…
For the record, you can always use the Character: Animate Action's "Set standard" method to change the various walk, idle, talk etc animations. You'd have to change them one-by-one, but it would mean you can use the same character.
Unles…
I'm keen to see this solved, but I can't recreate the problem. Laying down segments in a fresh scene and running the scene doesn't produce any errors for me. Are there any other colliders in your scene that it may be the cause of this?
In Unity 4 or 5? And are you manually disabling any of the colliders in your scene? You'll need to bake the NavMesh Segments before the player will recognise them.
And the traditional day-later-bugfix-release, v1.44a, is out:
-Fixed: Rotation problems with First Person movement-Fixed: Scroll bar in Variables Manager not being moveable-Fixed: Error if a speech line starts with a carriage return, and carriage re…
What do you mean by "ilpuntatore"? The camera shouldn't return return to any position once you let go - please elaborate on what you mean, I'm not clear.
Windows Store Apps is unfortunately still very limiting in terms of the libraries that it can make use of. What error messages are you getting when you switch to this as your build platform?
Take a look at this tutorial, which covers linking Unity UI Buttons to AC. Basically you need to create the UI controls, then register it with AC's Menu Manager, which controls the OnClick Events automatically.
= Other =
-Fixed: IK head turning effect occasionally snapping
-Fixed: Variables linked to Options Data no longer being restored when the game begins
-Fixed: Occasional crashes when saving on iOS devices
-Fixed: Errors when building to the WebGL pla…