What I don't understand is, why are you trying to simulate the input, rather than manipulate the object in the normal way? PickUps can be rotated by just click-and-drag for mouse, or with one finger, as you've described.
It's possible to write custom Actions, and the manual provides a list of available AC functions and variables that you can call. However, I'm still not clear on what it is you're trying to do, here. I'm all for including useful Actions into AC off…
I can't recall why now, but I'm pretty sure I opted to disable the canvas component, rather than the root object, for a reason. I wasn't aware that Unity would still consider it "enabled" however. Thanks for the alert, I'll have to consi…
There's another "Rely on root motion?" option in the Player component - have you checked that as well? If you instead disable root motion, does it then work?
@carlosrovira: I am preparing a 2.5D tutorial that will also cover Mecanin-base…
What are the rest of your Inventory settings? Post a shot of your Settings Manager too.
Edit: You're also getting an error message in the Console. Does that appear at the same time?
You can use the Variable: Check random number to run any number of follow-up Actions at random. You could then use different Object: Add or remove Actions to remove different scene objects depending on the random value. Since the "remove"…
If you don't want a walk animation, you don't need one. Post a screenshot of your Player prefab (both the scene object, and the inspector) - I still don't understand what you have exactly.
Am I to assume you're trying to do this with a second finger (the first being used to actually pick up the object in the first place)? A PickUp object needs to be "held" before it can be manipulated.
Currently, touch screen only allows f…
It's along those lines. You have a couple of options:* Move the black texture to a "background" menu that shows underneath the subtitles for the duration of the ActionList
* Lock off your regular Subtitles menu, and use one that has an Ap…
But your 1.42c project was back before you re-arranged your variables, no? I'm trying to determine whether this is because of the 1.42->1.43 update, or because of the re-arrangement. Neither is desirable, of course, but it's important to pin do…
Thanks. It does seem like the second Cutscene is running without a delay - that would account for why the Hotspot is still clickable after the door opens.
Possibly, though I do believe the best practice is to rely on just one SkinnedMeshRenderer for your character - I myself use Blender, but combine all my meshes into one before exporting to Unity.
However, either way you shouldn't be placing the Sha…
I'm currently re-writing the speech system for 1.44. I've recreated this error and will see what can be done about it.
Treat carriage returns at separate speech lines? simply means that entering:
This is line one
This is line two
into a speech t…