And what are the conditions for the transitions between the walk and idle animations? Does the MoveSpeed parameter change correctly in-game when the character moves?
Nothing AC-specific in there. However, I'll do my own tests and see if I can have success with WebGL. So far as I'm aware, the platform's still in beta at the moment, though.
Thanks for the heads-up. For now, you'll have to delete the ActionMovie script file that the error refers to, but I'll have this fixed properly in the next update.
I'd think Calle would have a better idea on the source of this. But just in case, can I see a screenshot of your Movement and Interaction settings in the Settings Manager?
Ah, yes I can see how that would break things. I'll be able to fix that for the next release. In the meantime, unchecking "Items can be reordered in Menus" will stop the errors.
Are you using the latest version of Ultimate FPS? The improved integration is all thanks to the more recent updates - you have to have v1.4.9 or later. The errors your getting suggest that you're using an eariler version. If that's the case, just…
And you're sure it's the Autosave call that does this? Removing that one Action from your Trigger prevents the problem?
Try running the 3D Demo's Basement scene with the 3D Demo Managers, except your own Settings Manager. When the opening cutscen…
For now, at least, I'd suggest using your own MainCamera object: just tag a Camera as MainCamera, add the MainCamera script component, and AC will use it as normal. Just don't prefab it, and it'll work with whatever scripts you add.
That'll at lea…
A bizarre one, and I believe this is a bug with Unity. It occurs for other components (try it with the Flare Layer and Audio Listener), and only occurs if the prefab connection isn't broken.
I don't know of the best way to counter this, save for r…
Have you upgraded your UFPS player? The steps to convert a UFPS prefab to AC have been greatly simplified, but you will need to modify old ones. This tutorial covers the steps.
Also, the downloadable UFPS/AC player prefabs have been updated to wo…
I'm glad you have things working, but the steps I've described are the optimal way to do this. Variabes are necessary to have anything behave differently if it happens more than once (like loading your first scene).
You don't need to create a dupl…
Looks like something's wrong with your Inventory. Do both problem cutscenes involve adding or removing an item? Open up the Inventory Manager and see if any errors get thrown.
What does your ActionList node editor look like on the "father" Interaction? Please post a screenshot, at least of the part that has the Object: Send message and surrounding Actions. Also, are both of these set to Block Gameplay when run…
I couldn't recreate it on my end - at least, not any difference between the AC/UFPS SimplePlayer and the regular UFPS one. Holding the button down will cause constant firing with both, so if that's what you're referring to then it's standard UFPS b…