None of the error lines in that block actually reference any of AC's code, so I don't know what to suggest other than starting a fresh Unity 5 project, importing AC and importing a package of your Unity 4 work (minus anything to do with AC) into the…
@rowanofrohan: That line of code doesn't reference anything in 1.42c, so try to update AC to the latest before upgrading to Unity 5, if you can.
To fix the error, you'll have to double-click the log to open the offending line and replace "Menu…
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I see - you shouldn't have both the Animation and Animator components on the same object, only one.
While AC's Legacy (i.e. Animation component) is there to make things easy for those getting started (just call an animation, and it'll run), AC's Me…
NEVER click apply on your Hotspots or other AC logic prefabs. Scene-based actions like Hotspots and Triggers cannot live as prefabs, and you risk very strange behaviour if you apply changes made to a logic object back to the prefab.
If you want to…
A custom Action could be written to "wait" for the old music to finish before playing the new, but otherwise I'd say this is the right way. Not accurate - too soon or late?
Just so you're aware, if you Play or Fade In the new music, the …
First off, the visibility trigger can be done in AC: a Trigger that has an Object: Visibility Action can show/hide a GameObject + it's children. Adding a RememberVisibility component to the base object will also ensure it's state is recorded in sav…
And you're using 1.42c? I'll need to see screenshots of your set-up - switch back to Context Sensitive mode, and post your Inventory Manager (with the item in question), your Settings Manager, and the Hotspot's Inspector.
Those labels are a prefab setting - if they're not showing, then either the prefabs have been altered or the links to them have been cut. When you select a Trigger / Hotspot in the Hierarchy, can you "Select" it at the top of the Inspecto…
@klarax, @TayannaStudios: Please let me know of as much info as you can about your Unity 5 problems. As others (myself included) have no problem upgrading, it's likely something specific to your systems/setups. Any console errors? What platform a…
You want to use Choose Hotspot Then Interaction mode, which as the name implies, lets the player first choose the Hotspot, then the interaction type. Context Sensitive mode is a more streamlined approach, but not as powerful. The 2D Demo makes use…
To disable the Pause and Inventory menus (and the InGame one, too), you have to "Lock" them using the Menu: Change state Action, not "Turn Off". Menus will always abide by their "Appear type" property, so if they're tu…
Unity's Screen.SetResolution function takes three parameters, as you've seen in the tutorial - the third of these is a "fullscreen bool", and you'll have set it to "true" if you followed the tutorial exactly.
In hindsight, I cou…
Just upload an image to imgur.com or whatever you prefer and paste in the link.
The Character: Animate Action is used extensively in the 3D Demo, which is included with AC. I'd suggest picking it apart to see how it's made, when it comes to things…