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ChrisIceBox

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ChrisIceBox
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  • I've tested loading screens in webplayer, and it ran fine.  It's not clear if this is occuring because of the loading scene, or the large scene that comes after.  If you remove the loading scene, and just go straight to the large scene, does it then…
  • Look for the UpdateSpriteChild function in the Char script.  AC works on the basis of the "base" Player/NPC object rotating to face the correct direction, and the sprite (which must always be a child) is then rotated to face the camera at …
  • Did you do as the first line suggested and mark the animation as Legacy?  If you need a reference for playing Legacy animations, the 3D Demo's made with nothing but.
  • @SlapDashAsh: When you update AC, it only updates the files necessary, so it makes sense that you'd have more to import when doing a fresh install. Without more detail there's not much else I can say at this stage.  Does it work with the fresh proj…
  • The Character: Animate Action is what you want - it'll work for characters of any animation type, but the specific options that appear are dependent on which animation engine you're using.  This just means that you'll have to either check Is player?…
  • OK.  You may have missed the New Game Wizard feature if you were working on an older version - you can use that to have your managers created and stored in a new folder automatically for you.
  • You'll need to use Unity 4.6 as a minimum - what version of Unity do you have?  If it's earlier than that, you'll need to download the more recent version of Unity.
  • Understandable, but I'm afraid I'm not equipped with the knowledge about other tools.  Your best best is to ask on the Unity forums - even a search will likely turn up the answer.
  • When you delete an object through Actions, AC will re-evaluate what's left in the scene for it to update.  1.42 fixed an issue where some things were being left out, so this might be the source. I'd suggest finding a way to delete them in one go.  …
  • @klarax: The interface has changed in places, which is the main thing.  The workflow and principles are largely the same, however. Aside from those, there's no plenty of other resources at hand: the manual is available to download, and there are te…
  • It is indeed very rewarding to see all the great projects being made with AC.  I've always been a firm believer of "it's the artist, not the tool", so what I'm really glad about is that AC's managing to attrach such artistic talent. @lefo…
  • I don't think a progress bar would be possible, but you're reporting a bug here, which is the bigger concern.  So offline (editor / standalone?) it works, and the loading screen shows up, but in webplayer it just hangs?
  • In Unity UI or AC's menu system?  AC's menu system relies on textures, not sprites, because it uses the old OnGUI code.  However, if you arrange all frames in one texture (grid based is fine), then you can click "Animate?" in the element p…
  • Welcome to the forum, @Sim9. 1/2) Are you using Unity UI, and so Unity's EventSystem to detect joystick movement?  Conversations don't actually scroll in the normal way - you have to create "shift up" / "shift down" buttons besi…
  • Welcome to the forum, @SegaCollector.  There's several ways, so you'll have to be more specific - 2D / 3D / pathfinding / direct control? If you haven't already, check out the tutorials here to get a feel for how scenes are set up: http://www.adven…
  • I've actually gone ahead and added this myself: it'll be a new option in the SaveList menu element.  You'll be able to import the global vars of another save, and optionally only list those in which a set bool is "true".  A couple of cavea…
  • I don't think so: as you still need NavMesh colliders present. (You using AC's "Unity Navigation" option, and not a custom solution?)
  • You can use the Character: Animate Action to get the player to play a "writing" animation you've made, and the Object: Change material Action to replace the "blank" chalkboard material with one with writing on.  Or swap the model…
  • That only toggles the display of the cursor - in case e.g. you want to replace it with your own. You'll need to disable the menu separately.  You can either use the Manage systems Action to also disable all Menus, or use the Menu: Change state Acti…
  • I knew this would be brought up while developing parallel lists - and you're absolutely right about the actual effect joining two branches together has. Doing what you suggest isn't so simple, however, because there's a number of scenarios in which…
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