I do see your point, but on the other hand, the speech Action's already gotten quite fat, and I'm not sure about adding such a feature officially, as 99% of users wouldn't need it.
You can, however, modify the action very easily to expose the ID yo…
I try to keep up with Unity 5 errors as they come, but there's nothing in the error log that actually references any AC scripts. Are you sure that this bug only occurs if AC is in your Asset folder / scene? This is the first such error that's been…
When the scene starts, it's based on their object's initial rotation. I'm assuming you're in Unity 2D mode, so try rotating the NPC's "Y" angle - the sprite will correct itself when the game runs. Or, as you say, you just set everything …
Welcome to the forum, @Greg!
Quite a strange problem. If it works in the Scene window, what view angle/mode are you currently in? Isometric or perspective? You'll likely have to ensure that your game camera makes use of the same setting - i.e. i…
If you are using the default Options menu to display your Music volume slider, then the game will pause while it's displayed.
By default, all sound will stop when the game pauses unless you tell it not to. In your Music object's Inspector, just ch…
I can't tell from this if it's because the Action itself is running, or just not working. Add another Action beneath it like a Dialogue: Play speech to test if it's running properly.
It may be that you have to use a local instance of the player, r…
If you've left it all for a year, you might not be aware that Cursors and Menus now have their own managers, and you have to explicitly define them. You can make use of the Demo's managers until you're ready to customise - just assign the Demo_Curs…
I see - I thought you were referring to disabling them in the Actions Manager.
I will see if I can add some kind of visual indicator, but the "disable" feature was made before the node system and is now rather redundant. If you work in t…
I need a screenshot of the full Inspector. It also seems like there's many logs in the console that aren't visible in your shot.
If you want to play things safe, you can always just remove the offending script and re-add it (provided you're not cu…
If you want full control over your character's animation (to e.g. limit animation to just left and right), try using Sprites Unity Complex as your player's animation engine.
Sprites Unity Complex allows you to build your own Mecanim FSM based on pa…
Have you told the character to play a custom animation before you tell her to move? You'll need to reset her by using a Character: Animate action set to Reset To Idle. Other than that, I can't suggest more without more detail.
If your Input method is set to Touch Screen, and you're not running in the Editor - yes, AC expects you to be running on a mobile device.
As for your other issue, you may be able to make use of the Trigger prefab. A Trigger can be used to run an A…