Do you mean the "Ignore Raycast" layer? What objects are you affecting, exactly. The layer an object is on shouldn't affect it's visibility directly - you'll need to be really clear about what is happening. Screenshots of the problem wo…
@SoundGuy @shredingskin: Cinema Director should override the AC camera completely when a CD Cutscene is running. What's happening, exactly?
@radiantboy: AFAIK. You'll need to amend your player prefab if you've skipped a few versions, as the way U…
Check your Lock cursor in screen's centre when game begins? option in the Settings Manager. It should be checked to enable free-aiming.
AC can switch between "mouse locked" (FPS free-aiming) and "unlocked" modes (where you can …
Minor bugfix update, 1.41a:* Added: Downloads page to "Online resources" sub-menu in the top toolbar
* Fixed: Menus with Appear type set to Manual not always having their visibility state recorded in save games
* Fixed: Menus pausing gamep…
With some many options now, can you post screenshots of your Settings and Cursor Managers? This may only be reproducable under certain combinations of settings.
The GameObject parameter is intended for things like Hotspots / Triggers (see the Hotspot: Enable or disable Action as an example), but the Hotspot: Change interaction cannot be parameterised simply because the settings within the Action explicitly …
If you're removing it to begin with, why have it in the scene at all? Just use the Add to load it in when you need to. Set your "Object to add" as a prefab, not as a scene object. If you want saving/loading to work correctly, do this:* …
What is it exactly you want to do to the GameObject? "TurnOff" refers to a function within the Hotspot script - that's why it doesn't give an error when used. If you want to remove the object, you can you the Object: Add or remove Action.
@David:
1) The new UI options are totally optional. The regular Menu system underwent some love, too - it's faster than it was before, and you can continue to work with that if you prefer. You can use both, for sure - it's a per-menu setting, so …
Thanks @CinemaSuite for making exactly the kind of tool AC can benefit from. AC's been long in need of a good timeline tool, but it's such a complex aspect I felt it best left to those who know what they're doing, rather than making a lesser attemp…
@outtoplay: Time's limited at the moment, but I should have time for one or two. Anything aside from UI you think needs covering?
@shredingskin: Cinema Director fits better with AC's framework that uSequencer does, but with custom actions anything…
Other
-Added: Option to let player trigger Dialogue Options with number keys
-Added: "Engine: Change timescale" Action can use a curve to control flow of time
-Added: LimitVisibility script now affects GUITexture components as well
-Added:…
And the full changelog:
Upgrade notes
-"Transition speed" property for Menus has been changed to "Transition time" - it's value must be changed to a time, in seconds
-Label
menu elements of type Dialogue Line will be cleared on…