That's quite a wall of text to decipher, but generally there's two things to keep in mind when using the Object: Add or remove Action:* Add a Remember Transform script to the object, and check both Save scene presence, and Retain in prefab.
* Place …
I'm still working on how best to integrate AC with Unity's UI, so I'm not in a position to talk about what it will / won't be, but here's what I'm intending:
As a quick parallel: When using Legacy for animation, AC does all the "background wor…
Perhaps I was mistaken. But generally your character models / sprites are child objects from the actual Player / NPC script - you can place them on different layers that way.
Does your rock have a Collider on it? You may need to uncheck Is Trigger, and possibly even add a Rigidbody component. AC's Trigger prefab has the same requirements as Unity's regular collision system.
I'm all for bugfixing AC's Ouya integration, but until we can determine for sure if it's AC or your Ouya installation, there's not much I can do. Have you tried taking it to the Ouya forums? There must be a quick way of testing an install.
They'll adapt to make sure they don't connect to your pasted Actions. If you're working in the ActionList Editor window, you don't need to worry about whether an Action's set to Continue or Skip - just follow the wires.
A security update came out a short while ago, which seemed to make things worse unfortunately. I fixed things as I saw them, but I missed the favicon. Will see if it's still backed up.
You should never have more than one player prefab in the scene at any one time: the Player: Switch Action is designed to handle that. Steps to recreate?
@wrongtarget: In what, Sorting Map objects or just the Layer Manager? I'm not sure it's something you can control - I think it's something Unity handles automatically because of the asset's category.
You'll need to back up a bit. When are you calling the ActionList in question? If it's in the "ActionList when turn on" field, it could be because the list runs before the menu is fully on. A couple of things to try:* Don't have a trans…
You still need the Ouya package - the integration script just "bridges the gap" between the two packages. The script essentially reads in the Ouya package's inputs, and uses them in AC.
Are you sure that Ouya is set up properly? Try bui…
At the moment, you've got 2 pages to begin with - you can see this from the Number of starting pages field in the Journal's list of properties. Set this number to be the number of pages you want the journal to have when the game begins.
If it's mo…
Again, is it just Hotspots, or all movement that gets blocked?
Instead of doing a two-step list, try placing your "background speech" Cutscene in the On start field - does that make a difference? Not that that'd be the solution, but we n…