The functions were updated to allow for non-sequential save files, where 1 and 3 might exist, but not 2.
elementSlot relates to the order in the SaveList menu element an existing file is placed. saveID is the file number. Setting useSaveID to tru…
Yes, that would be the cause - the Action's more intended for menu behaviour you might want when selecting particular items, so it should be run in the background, rather than as the result of a mouse-click.
You can set up an unhandled interaction …
Yes, that's right. Once the Blendshapes are defined in the Shapeable script, the idea is that you don't have to remember their indices again - you can just use pop-ups from now on.
@steveR: Yes, I've been thinking about a longer AC "primer" video that covers the basics from scratch. Would anyone else be interested in such a video?
As for lip-syncing, I'm actually a Mac user too - Windows tools were the only suitabl…
Version 1.40b. It always takes a couple of minor releases afterwards to tackle the bugs:* Changed: Interactions auto-created by Hotspot Inspector are now named e.g. HOTSPOT: INTERACTION
* Fixed: Issues related to Choose Hotspot Then Interaction mod…
Seems this is actually a bug with Unity - the cloth component can't handle time freezing. I can disable cloths while the game is paused, which will solve the problem, but it'll be a temporary fix until Unity itself is updated with a proper solution.
I'll have to revise that tutorial, since the Menu system has changed a little since then. But the first thing I'd suggest is what you've already done.
Shouldn't affect the cursor, though. Have you turned on Lock cursor in screen's centre when gam…
Is this an effect similar to the 2D Demo game's left-and-right exit Hotspots? If so, you can check Single 'Use" interaction? in the Hotspot's inspector to do that.