When the game isn't running, he should be his regular prefab size. Don't try to scale him manually - leave it all to the SortingMap to handle.
Older versions of AC would scale the sprite child of the character, whereas the current versions now sca…
@David: That's certainly the aim for the Moveables system, but it's a rolling thing: like all systems, they'll improve as updates come out.
@SoundGuy and @deroesi: I'll be pushing an 'a' release out either tomorrow or early next week - the more det…
@David: Yes, you should be able to skip them just fine. Unity insists on giving you the choice, because of the asset's category, but once you've imported the package once, you generally don't need to again.
= Inventory =* Added: The "Inventory: Check" and "Inventory: Add
or remove" Actions can be used on prefabs other than the current Player,
if multiple Players are involved
* Added: "Inventory: Check selected" Action - …
And the full changelog. As ever, please back up your projects before upgrading!
= Upgrade notes =* Conversations require upgrading. To upgrade, simply view each Conversation in the Inspector and save the scene.
* Instances of "Character: Mov…
What's your movement method? If you're making a First Person game, you can only switch to another camera if you make it a cutscene (i.e. Pause the game for any length of time after the switch)
Don't forget that you can change the active Sorting Map with the Engine: Manage scene settings Action.
However, I wouldn't actually recommend using World Space mode for this type of art style: as it's intended for ensuring "true" perspect…
What do you mean by left and right margin limits? And what is your offset value set to? It shouldn't be varied in-game.
I'm really not following you. Please post a step-by-step breakdown, ideally with screenshots. I'm all happy to fix the probl…
Sorry, still not getting it. The screenshots don't describe enough - which way are you rotating? Is this while the game is running or not?
I'll need to see screenshots of your object's Inspectors, and your full Settings Manager. A clear breakdow…
The Player: Constrain Action wouldn't be the place to make such changes, and I'm not sure this would be feasible at all - the pathfinding, for one thing, would be a nightmare to update. What's your movement method? If you're using Direct control, …
What is it exactly you're trying to do? NPCs don't "Interact" with Hotpots - that's only something that the Player can do - since only the person playing can choose what to click on.
If you describe what you'd like in more detail, we sho…
In 1.40, NPCs will be able to move out of the way if the player gets too close. That's a nice solution @WillG, but quite a complex one. It won't be in for 1.40, but perhaps a later release.
@DieHappyGames: Not really - he was referring to a couple fixes/requests that we'd discussed earlier. I don't keep a public list - it's always subject to change.