It's not clear if this it's your scene, or your player prefab.
Load up the 3D demo, but place your Jackie player into the Settings Manager's Player prefab field. Can you get her to move in the demo scene?
Please do separate your threads next time. It makes discussions far simpler.
Prefixing hotspots: I'll check this, should be added if not.
Interaction order: I don't understand what it is you're asking for . You mean for the cursor to automatically…
I don't understand what you're saying. If it's Appear Type is MouseOver, then it can't be turned on / off manually, since it follows a very specific rule of visibility. You can choose to lock it, to stop it appearing when you don't want it to, but…
Is this just about DoF? I've been looking into a DoF setting for 1.40. When it comes to custom effects, a little bit of programming is to be expected - since there's just so many things you could want to implement.
1.40 will come with the ability…
The console error is telling you what you need to know: you're trying to convert a Sound object to a GameObject. Try this:
AC.Sound scoreSound = (AC.Sound) GameObject.Find("SoundScorePoints").GetComponent ();
Wait for v1.40 - you'll be able to run an ActionList when a menu is turned off. Set your inventory box's appear type to "Mouse Over", and make sure the menu extends such that the cursor is over if when the "Inventory bag" button…
No, there isn't I'm afraid. But when you're working in 2D, doesn't that make it simpler? You can work in the 2D view to place down Polygon Colliders of any shape.
Try rendering your background as a sprite, like you've done with your table. You can attach the LimitVisibility script to it if you want to only show it when a particular camera is active.
If you're playing a game for the first time on a computer, AC won't have options data to retrieve - so it'll use the default values. Was "Show subtitles" ticked at the bottom of the Settings Manager?
Tutorial time:
An introduction to parameters
Creating a conversation
Creating a conversation (part 2)
There's also one in the works that goes over how to implement custom graphics options, but it'll have to wait until 1.40 is out - it uses some of…
It's worth mentioning about the current GUI is that AC's menu system relies on just one OnGUI () call, but I appreciate every little help counts when it comes to mobiles.
Support for the new Unity UI system is planned, but not until Unity has offic…