Try this:* Place the Player's on the default layer
* Make sure there is a Capsule Collider that serves as the Hotspot's "bounding box"
* Add a Hotspot script and change the "Interaction source" to "Asset File"
* Create …
No, it doesn't work like that - generally, the Menu's size is also set to Automatic - so that the entire Menu scales as more elements are added.
If your Menu's Size is Manual, you can just set the Element's Position to Relative To Menu Size, allowi…
Not through the standard menu system - since you'd need to create one menu for each possible on-screen hotspot, and it wouldn't be a good way of working.
Instead, you can use a simple custom script to read the object's highlight amount, and display…
@DieHappyGames: I need to get round to making a more focused tutorial, but parameters are covered in this one on QTEs - though it'll make more sense if you read the one before it first. Parameters are also demonstrated in the new Physics demo.
@he…
Automatic alignment only works when the Position field of an element is set to Aligned, because you're otherwise setting it's position value explicitly. If you want to align elements up this way, set their Position to Aligned, and increase the Menu…
Write a custom Action. Here's a tutorial that goes over the basics, and you won't need more than a basic one.
Essentially, you just want to run the following line of code twice (once set to FALSE to disable skipping, again set to TRUE). You could…
I apologise - I swore I posted a follow-up not long after my first reply.
I think it's actually related to the various state of the UFPS camera. Navigate to the FPSCamera child of your prefab and look in the Vp_FPCamera inspector. The CameraFreez…
This was the subject of a discussion a while ago, and - though I actually went and implemented a solution - it wasn't ideal by any means. The best method at this point is to attach your effect script(s) to the MainCamera, and manipulate them accord…
That's possible for sure - when using First Person movement combined with Touch Screen input, you have the option of drag gestures affecting either the position or rotation of the camera.
As for the "Character: Move to point" Action, it w…
Not sure about this - I can see how it would be useful for you, but I'm not certain how many others would benefit from it. If you're up for tweaking the MenuInput script, you could easily amend the Display function to do the replacement if it's cla…
PlayMaker and Mecanim: certainly, they have official integration with AC.
The others, not officially, though perhaps some users have been successful. That said, AC does include full Menu and Inventory systems, and I'll be adding support for Unity'…
I haven't heard of this before. Is this a problem with Unity's camera in general on this platform, or with AC specifically? Test it on a non-AC scene - that the rect settings have been changed to something so specific suggests that there's somethi…
@hedgefield: There's always something! Though I can't recreate this - any chance this is to any of the custom scripting we were discussing earlier? One thing I'd appreciate you checking: is the position somehow inverted in the vertical direction? …
And the full changelog:
= Upgrade note =
Hotspots built for Context Sensitive games require upgrading. To upgrade, simply view each Hotspot in the Inspector and save the scene. "Unsupported type Generic Mono" errors can be ignored.* Added…