Fair suggestions. As for delaying Actions, look for the When running setting in the Inspector (for Cutscenes, ActionList assets etc). The default value is Pause Gameplay, but this can be changed to Run In Background.
When this is set, the ActionL…
Version 1.38b is out, essential for those making 2D games, as it fixes the recent problems with NPC sprites:* Added: Public function SetMoveSpeed to Char script - use in custom scripts to force a Character's movement speed
* Added: Menu Manager auto…
Welcome! Will be coming out with a minor "b" release in a while - the big updates always need a bit of fine-tuning afterwards.
@Xidore: Never say never. But new features invariably take time to get refined and stable - I definitely want…
This is simple in Direct mode, but for Point and Click it's a bit more fiddly. Assuming your in Unity 2D mode, try making your PolygonCollider very thin, vertically, so that the Player can only move left and right any noticeable amount.
Occasional…
I don't know how much I can help here.. the code you have to write is totally dependent on the algorithm you want to implement. AC's PolygonCollider method, for example, implements the Dijkstra algorithm, using the active Polygon Collider's nodes a…
There's been another reported instance of this. A few questions to find the source:
- Is he correctly placed before the scene starts?
- What version are you using / did the problem start occurring?
- Are you using Draggable / PickUp objects in you…
Check your PersistentEngine's StateHandler script. What's the Game State variable set to once you click an item? It ought to be Cutscene, unless you've set the ActionList to Run In Background.
Are you using ActionList assets? Actions can only exist in prefabs if they're in a dedicated ActionList asset file.
Go to Create -> Adventure Creator -> ActionList in your Project window. You'll be able to safely record Actions in there, an…
Annoying. I can't actually recreate these bugs - is it possible these are to do with the way you've set your characters up? The Change rendering and Face direction Actions work just fine with the Brain2D player prefab.
PM me the characters in que…
1.38 gives a hefty update to Triggers, I'd advise upgrading before anything else.
Rather than displaying console logs, it's better if it just worked in the first place - so let's just solve the root problem. Are any Actions running inside it, or i…
I'll be looking into an easier way of creating stairs, but it will take some time to go about it the best way. If you could post an example screenshot of the kind of obstacles you're talking about, I'll take it into account.
Can't see anything wrong on my end - did it stop working as soon as you updated?
Check that the detecting collider is still on the player prefab and assigned in the player inspector.
Generally any ActionList object must never be duplicated, for the reason you've stated. It's a "quirk" of the way Unity works, but there's a way around it by using the ActionList Editor window. Right-clicking inside it allows you to sele…
It's not. I tried it myself, and can't re-create the error.
Have you tried it in 1.38? Please give it a go - if there's still trouble, post a screenshot of the asset actions in question, and that of the action used to cal the asset in the first p…