In fact, with the recent version of Unity you can insert your own rich text code into the menu system.
You can make colour and style changes, as well as size. I'd post some example code, but the forum formatter will rewrite it. Look here and you'…
The cursor will still display if you haven't supplied an alternative texture to show in it's place.
To remove the cursor completely, go to the Cursor Manager and change Display cursor to Never or Only When Paused.
You can lock menus off to prevent them from turning on when they otherwise would: use the Menu: Change state Action to lock them.
The "Play while game is paused" bug is actually a bug with Unity - when Unity fixes their issue, this will w…
The console message you're getting is related to AC's internal "jump" mechanic, for those making Third Person games or otherwise not using UFPS.
Unset the "Jump" input axis so that AC doesn't get confused. So long as your "…
Great stuff, @hedgefield! One thing I might be able to help with re: flickering. Since you don't seem to have up/down frames for your characters, they seem to momentarily disappear when turning around. If I've guessed right, you should be able to…
Please try to figure out what causes it to happen only 50% of the time - it won't be because of randomness! I can't recreate it, so it may be unique to your scene.
I would suggest that you keep your Segments and your baked NavMesh the same area - …
Certainly do - it's tied to the "FlashHotspots" input axis. Map a button to FlashHotspots, and it'll highlight all Hotspots (provided they have a linked Highlight object).
This is a problem I've been aware of for some time, yet am still quite clueless as to the source. I appreciate you testing it on several machines - at least I know it's not isolated. The main reason I can't seem to eliminate it is that it's quite …