Not currently - unhandled events are only used for Inventory interactions.
I'll have a look into this - I take it you've set your game's Intertaction method to Choose Interaction Then Hotspot?
Thank you, it's appreciated.
The Hotspot should register so long as it's on the Default layer, and nothing else is in front of it. Perhaps it's conflicting with the background sprites. Have you placed them on the Ignore Raycast layer?
When you say "fall", do you mean he literally falls due to gravity (as in, he keeps falling and doesn't stop) or do you mean he's simply placed off-screen correctly?
Screenshots of the in-game view and view of the scene setup would help m…
I'd definitely suggest using Menus rather than ArrowPrompts for this. If you create a Button, you can set it's click type to Run ActionList - with this you can handle whatever needs doing through Actions.
If you'd rather rely on Actions that are w…
OK, couple of questions to help me figure this out:
1) Is your PlayerMenus script on the PersistentEngine prefab? (This prefab is instantiated at run-time)
2) Do your menus display correctly in preview mode? (i.e. in the Game window when your game…
OK, thanks for the info. While I do test things properly, with an asset as large as AC some errors just won't be found until it's used by people en-masse. I'll have a look into these issues, and get a new update out shortly.
I've fixed the issue with using the New Game Wizard in Unity 4.5, so I'll be pushing a minor 1.34b update shortly.
If there are any other issues related to 4.5, please report them and I'll deal with them next week.
I'll look into things for the next update, but there's a couple of these things you can do already:
1) You can limit hotspot icons to just those in the vicinity to setting "Display Hotspot icon" to Only When Highlighting (since only nearb…
The Hotspot is not active, because you've placed it on the Ignore Raycast layer. At the top of the Inspector, right-click on Layer and choose Revert Value to Prefab.
You can reduce the smoothness with which the camera follows the player by increas…
You can toggle between using the mouse to move the cursor, and to free-aim, by declaring and using the "ToggleCursor" input axis (it's listed in the Settings Manager).
If you want your game to start in cursor-mode, uncheck "Lock curs…
Fixed in 1.34a. From now on, if a list includes an action that's since been disabled, the action's data will be replaced by a warning message, but still preserved until the action is re-enabled.
@2finger: If you have other assets loaded, the first thing you try is seeing if AC works without them! With the number of bugfixes that Unity 4.5 brings, perhaps this error will go once AC has 4.5 support (shouldn't be long now).
@joshuabogart: Do…
What version of Unity are you using? And is there more to it in the Console log?
A few random errors cropping up with this one (the bigger the update..) so 1.34a is now out, to fix the ones I've been able to sort out so far:* Fixed: Menus not load…
Actually, just remembered you can do this already by using the Object: Send message Action. Call the Highlight object, and you can send these three custom messages:* HighlightOn
* HighlightOff
* Flash
He will, but not 62 minutes after posting!
I'll look into making an option to auto-highlight nearby hotspots when in P&C mode. Showing Hotspot Icons by vicinity should also be looked into - missed that the first time around.