This restriction's in place because, up until you brought it up and I did some more research, I thought 2D physics objects could only be Raycasted from Orthographic cameras. Seems possible, though I'm also seeing a few caveats. If the restriction …
If you're making a Point and Click game, Segments are needed to "catch" mouse clicks and sync them to the baked Navigation Mesh. The Segment prefab is a simple plane for convenience, but you can change it's shape by swapping out it's Mesh…
Inventory-specific interactions always override default behaviour. If you have a "Use" Interaction defined on an Item, you won't be able to drag nor select it - it will always run the Interaction. Removing the interaction will let you dr…
Thanks. Is this taken while the game is running and the Hotspot is not activating? If not, please provide a comparison so we can see the difference between when it works and doesn't work.
Also, to make it easier to test if the Interaction is bein…
You cannot natively change the game style mid-game, for a number of reasons.
However, you could "hack" it with some custom code that changes the Movement method in the Settings Manager manually. In C-sharp:
AdvGame.GetReferences ().sett…
Teleporting to the Marker will ensure the Player is in the correct spot, yes. A trick used a couple of times in the 3D Demo is to mask the "snap" between the Player being near the Marker and exactly on top of it with a camera cut.
I've looked some more, and actually this issue is solvable without need for an update. Basically, Characters will always rotate the "easiest" way (so will turn 175 degrees instead of 185 degrees to get to the same spot, for example). In …
You need to define a "Default sound" prefab in your Scene (click Auto-Create at the top of the Scene Manager). That'll be used as the default AudioSource for Menus.
Use a Constant ID number to refer to scene objects from asset-based Acti…
Not that I'm hoping this is the case, but your Menu Manager may have been corrupted somehow. Does your game run OK, otherwise?
Set your Menu Manager to the Demo_MenuManager asset and see if Hotspots and Dialogue show up then. If so, you may have …
Sorry, let me clarify: are you saying the actual "2D" button in the Scene window is literally being activated/deactivated automatically?
Very confusing - it could be Unity related. AC isn't actually written to do that (indeed, I don't ev…
Sounds like a bug, unless you've deactivated the Interaction somehow. You certainly don't have to worry about such settings when changing scenes.
Post a screenshot of your full Hotspot Inspector when it doesn't work. I understand your problem but…
But how far did you get, exactly? Did you get the Demo game running before you imported your own project? And what exactly happens when you do import? Any errors in the console? Screenshots always help.
It likely depends on the scale of your game's models. The Player can never expect to be in the EXACT same position as the Marker, so instead it just checks if it's nearby. If it's not within a set distance, it'll start moving.
Go to the Settings …