Have you tried setting a non-zero turning speed? If that fails, try adding a Rigidbody - it shouldn't need one but I need to know what does / doesn't work.
I'm afraid I still don't understand what you're trying to achieve, so I'll try to give a more general overview of how menus display:
Menus hide and show according to their "Appear type" setting. This rule will always be followed, unless …
Unfortunately the 1.32/1.33 update was a bit of a nightmare, because I mis-judged how Unity handles changes in filenames.
The latest update, 1.33b, reverts everything back to how things were in 1.31 (with the fixes/additions kept, though). Basical…
The values will be different, yes, but the Constrain limits will still work with the Offset. They'll be referring to distance (in world units) from the camera's original position.
Could you describe how exactly to re-create the squishing effect fo…
@Antonis: This should be the correct syntax:
if (GlobalVariables.GetIntegerValue (idvar) == "1") {
@Starcat: I'll look into the splitscreen action for you. The Engine: Check scene Action should look like this:
(Image)
To be honest, the unpredictability of the way Unity handles updates means I don't know what will happen in your case. Delete and re-import completely, I'd recommend.
1.33b is out. It *should* set everything straight, however be aware that if you do get an error when upgrading (and this is a general tip), you can get around this by:
1) Making sure any custom assets are outside of the AdventureCreator folder
2) …
And 1.33b is on the way. Please ignore 1.33a - lord knows what updating a AND b would do..
@skitt2501: If you follow the steps I gave to you, you shouldn't need the b) update. It simply places the GlobalVariables script into the Static folder, to…
Thanks @skitt2501, but this just makes me more confused. The scripts you mention are exactly as you've corrected them to be on my end. I tested and re-tested and have no idea why the change wouldn't be on your end as well. Did Unity not include t…
Version 1.33a is out - please update!
It should fix the two main problems with the current release, namely total shutdown when in iPhone mode, and the GlobalVariables script name change.
I've reverted GlobalVariables back to RuntimeVariables, and …
I apologise for the problems, the changes made to 1.32 were intended to increase support, not reduce it.
I believe I have finally found the root cause, and am uploading 1.33a as I type.
I can't be responsible for custom code breaking on update, which is why it's very important to back your projects up before each update. The changing of script names was unfortunate but necessary. I had wrongly assumed that Unity was able to spot …